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21-Oct-2024
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Forget Crazy Earth,
Look to the Future:

Voyager and Fortran 5

Early 2024

(Updated: 21-Oct-2024)

The Voyager spacecraft, Voyager 1 and Voyager 2, were not programmed in Fortran 5. Or in any Fortran for that matter. This widely accepted misbelief can be traced back to a widely misunderstood statement in a single magazine article.

1.  Introduction

2.  How It Started

3.  What is Fortran 5?

4.  Fortran V?

5.  So What Language was Used?

6.  Why Assembly?

Simulators & Other Random Thoughts

AACS, HYPACE, and HYBIC

Flight Computer Electronics

FDS Image Compression

FDS Memory Problems

Miscellaneous Information

Bibliography

"Voyager and Fortran 5" by Charles A. Measday is licensed under Creative Commons Attribution 4.0 InternationalCreative Commons CC logoCreative Commons BY logo (CC BY 4.0)

This is a personal project of mine. Everywhere I turned the past few years, someone was saying that the Voyager spacecraft were programmed in Fortran 5. I didn't believe it. I gathered a few links here and there, but, in early 2024, I sat down and did some serious online research. Well, kind of serious and not particularly systematic. This is what I found. It's wordy, it rambles, and the writing is somewhat uneven, but I hope you'll find the information useful or at least follow the links in your own explorations. There are many fascinating aspects of the Voyager project that one normally might not think of and only learn of by accident. I think you'll find that even casual browsing can yield rich rewards!

Sections 1 through 5, about 10 printed pages, are specifically about the Voyager-Fortran 5 meme. Section 6 adds another 5 pages and seeks to prevent memes such as this from arising. The remaining tens of pages began as simply a source of more detailed information about things presented in the earlier sections, things such as command sequencing and the AACS computer. However, I gradually added more unrelated information such as the flight computer electronics because (i) the information was interesting and, as a justification in hindsight, (ii) collecting this information in one place will save other Voyager tech fans the effort of, for example, tracking down and connecting nuggets from obscure posts in lengthy online discussions.

You'll find phrases like "apparently", "perhaps", "it seems", and "it suggests" throughout the text. They mean I can't definitively assert what the sentence is about to say. For example, a great deal of my discussion of sequencing and simulation is based on McEvoy's Viking Orbiter paper. There is no comparable Voyager paper that provides his level of detail, so I can't with certainty say that something done on Viking is done in the same way on Voyager—it just seems likely! These uncertainties do not affect the fact — and central thrust of this piece — that the Voyager onboard computers were not programmed in Fortran.

My background: I'm a retired software developer. In the 1980s, I worked on the image processing ground system for NASA's LANDSAT 4 and 5 remote sensing satellites; we used VAX/VMS Fortran 77. In the late 1980s and early 1990s, I worked on a configurable, Unix workstation-based, control center for NASA's Goddard Space Flight Center, mostly written in C. In the late 1990s through the mid-2000s, I worked on a similar system in C++ for commercial satellite fleets. (The latter was originally based on the former thanks to NASA's generosity in sharing technology with industry.) My brother, Andy, got interested in ham radio when we were in junior high school and I picked up a rudimentary knowledge of electronics and radio through osmosis. (Andy's got an Extra Class license; originally WA3RML from Maryland, he's now WA5RML in Texas.)

Acknowledgements: The bulk of this page was written in early 2024. In the swirl of useful and not-useful papers and articles I read or skimmed, bouncing here and there on the web, I generally didn't remember how I came across individual sources and therefore I was unable to properly credit people through whom I found many of these sources. Later in the year, I began being more meticulous about recording the sources of the sources in my (disorganized) offline notes and then crediting them on this web page. My sincere apologies to those I failed to acknowledge in the past and to those I may inadvertently fail to credit in the future. And many thanks to all those who post good or tentative bits of information in online discussions and blogs.

The title of this piece is constructed from the titles of two songs by Fortran 5 (Wikipedia) released on their 1991 album, Blues: "Crazy Earth" (YouTube) and "Look To The Future" (YouTube)!

1.  Introduction

The Voyager program took advantage of a rare planetary alignment to send two spacecraft on a tour of the solar system's gas giants: Jupiter, Saturn, Uranus, and Neptune. In addition to the cameras and scientific instruments, each Voyager has 3 computers (plus their backups, for a total of 6):

Dr. James E. Tomayko's Computers in Spaceflight: The NASA Experience (1988) is an oft-cited, authoritative (and eminently readable) source of information about computing systems in space up until 1988. The link takes you to the Bibliography where further links to specific sections of the report can be found. Chapter Six, Section 2 gives the history of and details about the three Voyager computers. (Since the CCS computer was borrowed from Viking, also see the more detailed description of the Viking Orbiter CCS in Chapter Five, Section 6.)

And, expanding our vocabulary:

In the telemetry data radioed back to Earth:

Voyager 1 Enters Interstellar Space

"This artist's concept shows plasma flows around NASA's Voyager 1 spacecraft as it approaches interstellar space."
(Source: "Voyager 1 Enters Final Region of Our Solar System Before Interstellar Space", Mike Killian, AmericaSpace, 2013.)

A brief Voyager timeline (the fly-by dates are actually years of closest encounters):

    1977 - Voyager 2 and then Voyager 1 launched.
    1979 - Both Voyagers fly by Jupiter.
    1980 - Voyager 1 flies by Saturn.
    1981 - Voyager 2 flies by Saturn.
    1986 - Voyager 2 flies by Uranus.
    1989 - Voyager 2 flies by Neptune.
    2004 - Voyager 1 crosses the termination shock.
    2007 - Voyager 2 crosses the termination shock.
    2012 - Voyager 1 enters interstellar space.
    2018 - Voyager 2 enters interstellar space.

After the 1980 encounter with Saturn, Voyager 1 angled north from the ecliptic (planetary) plane at about 35°. After the 1989 encounter with Neptune, Voyager 2 angled south of the ecliptic plane at about -48°. (Voyager Fact Sheet, JPL)

Entering interstellar space means the Voyagers have emerged from the heliosphere, the region in which solar winds predominate. The spacecraft have not yet escaped the Solar System, as the Sun's gravity still holds sway. That will take another 30,000 years until the spacecraft cross the outer edge of the hypothetical Oort Cloud!

For a real treat, see the real-time Voyager Mission Status! I noticed that Voyager 1's distance from Earth was rapidly decreasing (!) while Voyager 2's was slowly increasing. At the same time, both spacecraft's distances from the Sun were increasing at a constant rate as expected, both at about 10 miles every second. I eventually figured this out. (Completely missing, like an idiot, the "Distance from Earth" link that pops up an explanation!) Earth is traveling around the Sun at nearly twice the speed of the Voyager spacecraft. For half of its orbit, Earth will be moving towards, for example, Voyager 1 and is thus "catching up" to the spacecraft. (That's a rough, simplified explanation. Given the Earth's and Voyager 1's full 3-D velocities, you must separate out the components along the changing Earth-Voyager 1 axis. When the Earth's speed along that axis exceeds Voyager 1's, the distance will decrease. So the distance will decrease on only a portion of that half-year half-orbit.)

And the DSN Now page shows the real-time status of the Deep Space Network antennas and which spacecraft they are talking to, VGR1 and VGR2 being the Voyager spacecraft.


Suzanne Dodd

"Voyager Project Manager Suzy Dodd shows off her spacecraft". (Source: Bill_D@Flickr)

2.  How It Started

Wired

In 2013, Wired published an article based on an interview with Suzanne Dodd, Voyager project manager at the time and, currently, also Director of the Jet Propulsion's Interplanetary Network Directorate. In the article, the author, Adam Mann, wrote (his words, not a direct quote from Dodd):

The spacecrafts' original control and analysis software was written in Fortran 5 (later ported to Fortran 77). Some of the software is still in Fortran, though other pieces have now been ported to the somewhat more modern C.

—Adam Mann, "Interstellar 8-Track: How Voyager's Vintage Tech Keeps Running", Wired, September 2013.

My impression upon first reading this was that the ground-system mission control and science data analysis software was written in Fortran and parts were later ported to Fortran 77 and C. (I now think Dodd was referring to mission control-related analysis instead of science data analysis.) I'd never heard of "Fortran 5", but the rest was unremarkable and tracked with my own experience. In the early 1980s, I worked on the image processing side of the LANDSAT-4/5 ground system, programming in Fortran 77 on VAX/VMS minicomputers. The mission-control developers on the other half of our cubicle farm at NASA's Goddard Spaceflight Center programmed in Fortran on DEC-2060 mainframe computers. And, in the late 1980s, I was part of a small team developing a generic, UNIX workstation-based ground system, TPOCC, for Goddard — programmed in C, of course!

So, aside from the "Fortran 5" oddity, Mann's article was spot-on and provided an excellent update for me on the Voyager project. Others, however, inferred more from the quote and, shortened to one sentence with the "control and analysis" phrase dropped, a misleading form of the quote spread in the popular press and in numerous hardware and software forums. The inference or "meme", easily identified by the "Fortran 5", is that the Voyagers' onboard computers were programmed in Fortran, etc., etc., as shown here:

The initial software program was Fortran 5, then they were reprogrammed during flight to Fortran 77, and finally C.

South Australian Doctor Who Fan Club Inc. (SFSA), "Voyagers disco party!", The Wall of Lies, No. 169, Nov-Dec 2017, p. 2. (4-page newsletter, PDF)

(I'm not dumping on the fan club. For my example, the juxtaposition of Doctor Who and disco practically screamed, "Choose me! Choose me!")

Popular Mechanics

I originally dismissed the following 2015 article in Popular Mechanics as just another knock-off of the Wired article. However, I was wrong and, upon rereading it more closely, I have to say it is a superb article. Based on the author's own phone interview with Suzanne Dodd, the article is about the Voyager project seeking a new software developer to replace the soon-to-retire Larry Zottarelli, "the last original Voyager [software] engineer". From other information I gleaned from the web, it appears he was one of the original flight software engineers, joining the project pre-launch in the early-to-mid 1970s. Don't judge the article by this isolated quote (again, the author's words, not Dodd's):

Know Cobol? Can you breeze through Fortran? Remember your Algol? Those fancy new languages from the late 1950s? Then you might be the person for the job.

—John Wenz, "Why NASA Needs a Programmer Fluent in 60-Year-Old Languages", Popular Mechanics, October 29, 2015.

Between Wired and Popular Mechanics, I'm starting to wish Suzanne Dodd had been a bit clearer in these interviews about what the programming languages were used for. On the other hand, in her defense, Dodd has spent decades having to and trying to convey scientific and technical information in a meaningful way to the public and non-tech-oriented journalists (in general; I don't mean Wenz).

In this particular case, I expect that knowledge of Fortran is needed for some of the support software, but not for actually programming the onboard computers. (Keep in mind that Fortran is not hieroglyphs! Moderately experienced programmers should be able to pick it up fairly easily.)

Aside: Algol? Really?! I have long taken some small measure of pride in the fact that I am one of the few people in the U.S. who have actually programmed in Algol! When I first caught the computer bug in 1977, I read one of Daniel McCracken's Fortran books and his Algol book ... before I even took my first computer class and got access to a computer. In two classes where the other students used Fortran, I used Algol because I wanted to try it out — I liked it. This was the Norwegian University (NU) Algol 60 compiler on a Univac 1100-something mainframe.

Unrelated aside: In the Popular Mechanics article, Wenz contrasts the Voyagers' programmability with that of other spacecraft with fixed-hardware operation sequencers, such as ISEE-3. The generic, UNIX workstation-based, misson control system I worked on at Goddard, TPOCC (mentioned above), was used to replace ISEE-3's Xerox Sigma-based (if I remember correctly) control system in the early 1990s! Launched in 1978, ISEE-3 was repurposed in 1982 as the International Cometary Explorer (ICE) and underwent a complex set of maneuvers leading to a rendevouz with Comet Giacobini-Zinner in 1985. (See this cool graphic of the maneuvers.) (The mission control system was called the ICE/IMP control center, so it was controlling two spacecraft, the second probably being the Interplanetary Monitoring Platform, IMP-8.)

3.  What is Fortran 5?

A distinct detail in every replication of this meme is "Fortran 5". I haven't used Fortran since the 1980s, but the unknown-to-me Fortran 5 was an immediate red flag. In all the online discussions of this subject that I've seen, no one questions "Fortran 5". Even in a Fortran Discourse thread where the users are very knowledgeable about Fortran. It can't just be me ... please!

On Wikipedia's Fortran page, Fortran 5 is called an obsolete variant (i.e., non-standard version) of Fortran:

Fortran 5 was marketed by Data General Corporation from the early 1970s to the early 1980s, for the Nova, Eclipse, and MV line of computers. It had an optimizing compiler that was quite good for minicomputers of its time. The language most closely resembles FORTRAN 66.

Data General's Nova 840 minicomputer was introduced in 1973; a contemporary DG brochure, "840: The Loaded Nova", touts the Fortran 5 compiler in its feature list:

Fortran 5, an extremely thorough, multipass compiler that produces globally optimized code that's nearly as efficient as assembly language code

And Data General advertised Fortran 5 with "It's a Real Pig": "Pigs are the Smartest Animals in the Barnyard"! The Fortran 5 compiler was slow because it was taking the time to produce smaller and faster executables. (Flickr image)

Data General's 1978 Fortran 5 Reference Manual (PDF) lists 1972 as the first copyright date, incidentally the year the Voyager project officially began.


PC or Mac? No, UNIVAC!

"PC or MAC? UNIVAC.", The Piranha Club by Bud Grace.
(Source: James McDonald Stewart's Response to Fankuchen Award 2001)

4.  Fortran V?

I've seen no mention of Data General computers in connection with the Voyager project in my research, so the use of Fortran 5 on the project seems highly unlikely.

My guess is that, when speaking to Wired's Adam Mann, Suzanne Dodd said "Fortran Five", meaning "Fortran Roman Numeral Five", or Fortran V. This is consistent with Fortran II being known as "Fortran Two" and Fortran IV as "Fortran Four". (Fortran III, in case you're interested, was an unreleased, internal IBM compiler dating to 1958.)

Fortran V, like Fortran 5, is one of Wikipedia's non-standard, obsolete variants of Fortran:

[In addition to Control Data Corporation,] Univac also offered a compiler for the 1100 series known as FORTRAN V. A spinoff of Univac Fortran V was Athena FORTRAN.

Now things fall into place. Remember that Suzanne Dodd spoke of "control and analysis" software. She joined the Voyager team in 1984 as a sequence engineer in the lead-up to Voyager 2's January 1986 fly-by of Uranus. These engineers designed/developed sequences of spacecraft commands for upload to the Voyagers ... work done on one or more Univac 1100-series mainframe computers. From an interview:

DODD: When I first started, I started on a— I don't even remember the name of it, but I do recall it had an eight-inch floppy drive. That was our command medium, an 8-inch floppy drive. Not a memory stick, not even a CD. When we did these designs and plots that showed—there was a program that you could design an observation, like you want to make a mosaic over Uranus, and you could lay out the observation, and then it would tell you what the commands you need to do it are. That was done on a UNIVAC computer, so kind of more of a mainframe refrigerator-size computer.

David Zierler, "Suzy Dodd (BS '84), Engineer and Deep Space Pioneer", 2023 Caltech Heritage Project, June 9, 2023.

I found more specific information about JPL's mission control computing facilities in a pre-launch press kit (Voyager Press Kit, August 4, 1977, pp. 106-107, PDF):

Sun Kang Matsumoto is a CCS flight software engineer who joined the Voyager program in 1985, also, like Dodd, in the ramp-up for the Uranus fly-by. In a 2016 paper about the Voyager Interstellar Mission (VIM), she gives some more details about the evolution of Dodd's "control and analysis" software from Univac to Unix (and thus from Fortran to C, presumably):

During the prime mission and early VIM, Voyager had been using the JPL-developed software programs called SEQTRAN (to generate sequences) and COMSIM (to simulate sequences and CCS FSW changes). They ran on now-antiquated UNIVAC mainframe computers. Shortly after the start of VIM [in 1990], these programs were converted over to more modern UNIX-based SEQTRAN and High Speed Simulator (HSSIM). They were rewritten to maintain the same functionality of the old SEQTRAN and COMSIM, and tailored for VIM. Rewriting and testing required significant effort from the developers and the project personnel; however, the end result is much improved speed and efficiency.

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 4, 2016 SpaceOps Conference, Daejeon, Korea.

SEQTRAN and COMSIM are programs Dodd would have used as a sequence engineer in the 1980s. I'm a connoisseur of good program names, so I can't fail to mention Matsumoto's mention of two new programs: VAMPIRE (Voyager Alarm Monitor Processor Including Remote Examination) and MARVEL (Monitor/Analyzer of Real-time Voyager Engineering Link)! Matsumoto's paper is well-worth reading not only for the technical information, but because she provides a valuable portrayal of how the Voyager team has managed to overcome, by hook and by software crook, the very real problems of aging hardware at a great distance. And have done so despite steep technological and budgetary challenges.

I think (or hope) it is clear by now that, in the 2013 Wired article, Suzanne Dodd was referring to the ground system software and not the software running on the flight computers in space.

Okay, Univac and Fortran. But what about Fortran V? I could only find one instance of "Fortran V" being explicitly mentioned in connection with a Voyager mission operations program. (I do not include academic papers whose authors used Fortran V programs to analyze the Voyagers' science data at institutions outside of JPL; e.g., universities.)

The scarcity of "Fortran V" and "Voyager" on the web is not surprising. Most programming languages maintain backwards compatibility between versions, so, for example, a Fortran IV program usually can be recompiled with a Fortran V compiler without error and with identical functionality. Consequently, programmers do not in general specify versions when speaking about languages. A C programmer doesn't say, "I wrote this program in C89 and later ported it to C99." Instead, it's just an unadorned "C program". (This is not a slight on the Dodd-Mann remark.)

Also, Univac's Fortran V compiler was available as early as 1966, so it probably would have been the default Fortran compiler on Univac mainframes throughout the 1970s. Many Fortran users may therefore have been unaware that the specific version they were using was Fortran V. (The documentation that I could find online showed that a generic @FOR invoked the Fortran V compiler and @FTN invoked the ASCII Fortran compiler discussed in the second aside below.)

Aside: I anticipate eventually having to eat my pontificating words on programming language versions! In the meantime ... I couldn't find an online copy of Univac's Fortran V manual, but the 1970 UNIVAC 1108 System Description (Section 10, p. 7) had this to say: "FORTRAN V, being an outgrowth of the earlier FORTRAN languages (in particular, UNIVAC 1107 FORTRAN IV and IBM FORTRAN IV as announced in IBM form C-28-6274-1), accepts these languages as compatible although the reverse is not necessarily true."

Aside: The transition to Fortran 77 on a Univac mainframe would have been non-trivial. Univac's Fortran 77 compiler, ASCII FORTRAN, largely accepted Fortran V source code with a few, documented, mostly Univac-specific exceptions. The big problem, I think, would have been character sets. Univac's 36-bit mainframes used 6-bit FIELDATA characters stored 6 per 36-bit word. The ASCII FORTRAN compiler used the incompatible 7-bit ASCII character set. (On the Univac 1108 computer I worked on c. 1980, ASCII characters were stored as 9-bit quantities, 4 per word.) Vanilla character strings in the source code would just be converted to ASCII without complaint by the compiler, but programs that depended on specific characteristics of FIELDATA characters would require changes. That includes programs that must read or write FIELDATA-compatible tapes. (I have no experience with ASCII FORTRAN, so these are just my thoughts from perusing the ASCII FORTRAN Reference Manual; Appendix A addresses the differences between FORTRAN V and ASCII FORTRAN.)

Unrelated aside: Circa 1980, I overheard a graduate student remark that the shell pipe, |, was Unix's gift to mankind and @ADD was Univac's gift to mankind. He was right!

The Voyager ground-system software I found that was explicitly stated to have been written in Fortran V is the Orbit Determinaton Program (ODP), which was also used on other missions. The mathematics in the following 1983 paper is way beyond me, but it establishes the ODP's host system:

To give an idea of the computational burden that is involved, consider a typical radiometric SRIF/SRIS solution with 67 state variables (Table I). This model contains only 4 process noise states (line-of-sight acceleration and 3 camera pointing errors); there are 3500 data points and 132 time propagation steps. The problem run on a UNIVAC 1110, in double precision, used 275 CPU s[econds] for filtering; smoothed solutions and covariance computation used 265 CPU s[econds]. The entire run scenario including trajectory variational equation integration, observable partials generation, solution mapping, and generation of smoothed residuals used 4320 CPU s[econds].

...

We note in closing this factorization algorithm discussion that the SRIF and U-D algorithms that were used in this application have been refined and generalized, and are commercially available in the form of portable Fortran subroutines.

—James K. Campbell, Stephen P. Synnott, and Gerald J. Bierman; "Voyager Orbit Determination at Jupiter" (PDF), IEEE Transactions on Automatic Control, Vol. AC-28, No. 3, March 1983, pp. 259-261.

For those not mathematically inclined, the paper is still worth skimming just for the enumeration of some of the esoteric details of the Voyager spacecraft that they had to account for in the calculations. We learn what language was used in a 2008 presentation by Lincoln J. Wood of JPL:

The mainframe computers used include the IBM 7090, IBM 7094, UNIVAC 1108, and UNIVAC 1100/81. During the 1980s the ODP was transported to minicomputers, with the software maintained in both mainframe and minicomputer operating environments to fulfill the desires of various flight projects. The ODP consisted of 300,000 lines of code as of 1979, with FORTRAN V being the primary language.

—Lincoln J. Wood, The Evolution of Deep Space Navigation: 1962-1989" (PDF), p. 6, 31st Annual AAS Guidance and Control Conference, 2008, Breckenridge, Colorado.

Shortly after writing the above, I came across this entry in NASA's long-gone, COSMIC software catalog:

Calculating Trajectories and Orbits
Two programs calculate the motions of spacecraft and landers.

The Double Precision Trajectory Analysis Program, DPTRAJ, and the Orbit Determination Program, ODP, have been developed and improved over the years to provide the NASA Jet Propulsion Laboratory with a highly reliable and accurate navigation capability for their deep space missions like the Voyager. DPTRAJ and ODP are each collections of programs that work together to provide the desired computational results. DPTRAJ, ODP, and their supporting utility programs are capable of handling the massive amounts of data and performing the various numerical calculations required for solving the navigation problems associated with planetary fly-by and lander missions. They were used extensively in support of NASA's Voyager project.

...

DPTRAJ-ODP is available in two machine versions. The UNIVAC version (NPO-15586) is written in FORTRAN V, SFTRAN, and ASSEMBLER. (A processor is supplied for SFTRAN, a structured FORTRAN.) DPTRAJ and ODP have been implemented on a UNIVAC 1100-series computer. The VAX/VMS version (NPO-17201) is written in FORTRAN V, SFTRAN, PL/1 and ASSEMBLER. It was developed to run on all models of DEC VAX computers under VMS and has a central-memory requirement of 3.4 Mb. The UNIVAC version was last updated in 1980. The VAX/VMS version was developed in 1987.

NASA Tech Briefs, September 1989, p. 33.

A whopping 3.4 MiB of memory required for a lousy 300,000-line program? Software hogs like that were the reason why we couldn't have nice things back then ...

Voyager Art

Adam's Voyager Spacecraft for Kerbal Space Program.

5.  So What Language was Used?

Let's ask an actual Voyager flight software engineer what language was and is used to program the onboard computers. Perhaps the Voyager Fault Protection and CCS Flight Software Systems Engineer who's worked on Voyager since 1985:

Both the AACS and FDS use assembly language. The CCS uses assembly language and Voyager-unique pseudo code (interpreter). As a result, it is difficult to attract younger programmers to join the project.

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 6, 2016 SpaceOps Conference, Daejeon, Korea.

In the acknowledgements at the end of the paper, Matsumoto thanks fellow flight software engineer Larry Zottarelli, now retired, and Suzanne Dodd, among others, for reviewing the paper. I assume Zottarelli, Dodd, or one of the others would have spoken up if they took issue with the above paragraph.

Along with Tomayko's report, Matsumoto's paper was the key source for this page and answered many of my questions. Many thanks to Vincent Magnin for sharing this link with myself and others!

That would be two or three assembly languages: one for the CCS CPU, possibly a variant for AACS's modified CCS CPU, and definitely another for the completely different FDS CPU.

The phrase "pseudo code (interpreter)" makes me think of an embedded scripting language, but Matsumoto is probably referring to executing uplinked spacecraft commands and sequences. The CCS also must process internally generated power codes received from the AACS computer:

A "power code" is a 6 bit message sent to the CCS computer, which may be only informational or may cause a power command to switch power to an AACS component. Such power switching commands are usually the means by which redundant elements are exchanged. These power codes are an important part of the fault protection logic, allowing the CCS computer to issue commands in response to a fault condition. These commands may be a simple power command (A gyro on) or a command sequence which will turn the spacecraft in a pattern designed to re-oriented the spacecraft towards the sun from an entirely random attitude. Some serious faults result in an OMEN power code, which causes CCS to save the next three power codes (normally lost) for later analysis.

Assessment of Autonomous Options for the DSCS III Satellite System, 1981 Prepared for the U.S. Air Force by JPL personnel (Donna L. S. Pivirotto and Michael Marcucci?), "Volume III: Options for Increasing the Autonomy of the DSCS III Satellite" (PDF), p. 179, Aug. 6, 1981.

In her paper, Matsumoto discusses a problem with the "power decoder relay matrix":

The power decoder relay matrix problem that first manifested in 1998 makes commanding of the spacecraft extremely difficult. Basically, the faulty decoder may cause an issuance of extraneous power commands in addition to the intended command.

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 8, 2016 SpaceOps Conference, Daejeon, Korea.

I wonder if this is the interface used to convey the power codes from the AACS to the CCS. Later, she describes a patch for this error made to AACSIN, the CCS routine that she notes receives and processes power codes, but the specific description of the patch again uses the term, "power commands".

6.  Why Assembly?

Since so many commenters in discussion forums had no problem with "Fortran 5", it might be valuable to examine some possible reasons why the flight software was written in assembly language.

The CPUs

There is not much information available specifically about the Voyager CCS computer, borrowed from the Viking Orbiter. Fortunately, Tomayko does provide details about the Viking CCS:

In general, the design of the processor was exceedingly simple, yet fairly powerful, as indicated by the use of direct addressing, a minimal set of registers, and a reasonably rich set of 64 instructions. The key is that the design placed relatively light demands on spacecraft resources while replacing both the programmable sequencer and the command decoder used in the Mariners. The fact that the processor was later adopted by the Voyager project as its Command Computer and modified for use as the attitude control computer is not only a statement of JPL's frugality but also a testament to the versatility of the design. (p. 157)

[On the Viking Orbiter, the] Command Computer's central processor contained the registers, data path control and instruction interpreter. The machine was serial in operation, thus reducing complexity, weight, and power requirements. It had 18-bit words and used the least significant 6 bits for operation codes and the most significant 12 for addresses, as numbered from right to left. This permitted 64 instructions and 4K of direct addressing, both of which were fully utilized. Data were stored in signed two's complement form, yielding an integer range from -131,072 to +131,071. Average instruction cycle time came to 88 microseconds. Thirteen registers were in the Command Computer, mostly obvious types such as an 18-bit accumulator, 12-bit program counter, 12-bit link register that pointed to the next address to be read, and a 4-bit condition code register that stored the overflow, minus, odd parity, and nonzero flags. (Box 5-3, p. 159)

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Five, Section 6.

Note the 12-bit addresses, giving an addressing range of 0..4095. And note, in the following, that the Viking CCS flight software engineers masked most interrupts in routines, thus simplifying code (which reduced memory usage) and increasing performance:

Viking Orbiter software had to be written in an assembler, which fortunately had relocatable addresses, simplifying the maintenance task. The 64 instructions were mostly common to other computers, but there was no multiply or divide. There were two sets of loads, stores, increments, and subroutine calls: one used during independent operation and one aimed at dual operation, so that the two memories could be kept equivalent. Even though many interrupts were available, most routines as coded had all but the internal error and counting interrupts disabled. Many routines were free to run out without being interrupted, in contrast to the highly interrupted Apollo and shuttle software. Programmers avoided the memory and processing time overhead required to preserve the current accumulator and register contents during an interrupt.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Five, Section 6, Box 5-4, p. 162.

The Voyager AACS computer uses a modified CCS CPU (e.g., with the added index register), so most of the CCS details above apply as well to the AACS:

JPL's Guidance and Control Section wanted to use a version of HYPACE as the computer for the Voyager. However, there was considerable pressure to build on the past and use existing equipment. [Edward] Greenberg proposed using the same Viking computer in all systems on the Voyager spacecraft that needed one. A study showed that the attitude control system could use the CCS computer, but the Flight Data System could not due to high I/O requirements ...

Guidance and Control grudgingly accepted the CCS computer on the condition it be speeded up. Requirements for active control during the kick stage burn meant that real-time control programs would have to be written to operate within a 20-millisecond cycle, roughly three times faster than the command computer ... Guidance and Control asked for a 1-megahertz clock speed but wound up getting about three quarters of that. The attitude control engineers also added the index registers that proved so useful during the HYPACE experiment. Documentation for the system still refers to the attitude control computer as HYPACE, even though its heart was the command computer.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, pp. 177-178.

(In Box 6-1 on the next page in the report, Tomayko uses "HYPACE" to refer to the AACS despite just pointing out that the term is a misnomer.)

The FDS CPU was developed especially to meet the high-rate data handling requirements of the Voyager spacecraft. Designed by Jack L. Wooddell, the CPU, in the form of a breadboard prototype, evolved in a collaboration between Wooddell and flight software engineer Richard J. Rice. For some reason, I picture Wooddell seated in front of a really large breadboard with a soldering iron in one hand and a wirewrap tool in the other. Rice is standing beside him with an open laptop in the crook of his left arm, his right hand is typing on the keyboard, and the changing flight software is downloaded via wi-fi to the breadboard computer for testing. Wrong era, I realize, and Rice may well have been left-handed!

Voyager's data computer is different from most small general-purpose computers in several ways. Its special registers are kept in memory, permitting a large number (128) of them. Wooddell also wrote more powerful shift and rotate instructions because of data-handling requirements. Despite its I/O rate, the arithmetic rate is quite slow, mostly due to byte-serial operation. This meant 4-bit bytes are operated on in sequence. Since the word size of the machine is 16 bits, it takes six cycles to do an add, including housekeeping cycles. If all the arithmetic, logic and shifting were not done in the general registers, the machine would have been even slower. Reflecting its role, in addition to the usual ADD, SUB, AND, OR, and XOR instructions found on most computers, the data computer has many incrementing, decrementing, and branching instructions among the 36 defined for the flight version of the machine.

Overall, the Flight Data System requires 14 watts of power and weighs 16.3 kilograms. Its computer needs just one third of a watt and 10 volts, less than the power required for a temperature sensor! At first the estimated throughput required was 20,000 16-bit words per second. By flight time, the instruction execution rate was 80,000 per second, with data rates of 115,000 bits per second, much higher than previous Flight Data Systems.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, Box 6-2, p. 184.

Note that Tomayko uses the term byte-serial for non-8-bit "bytes", in this case, when describing how the FDS CPU's arithmetic logic unit processes 16-bit operands 4 bits at a time. The last two sentences about throughput, while not wrong, seem to ask the reader to compare apples and oranges.

The breadboard prototype began with the same 4K-by-18 plated wire memory as the CCS computer. I don't know if this means the CPU was originally designed as a 18-bit processor, but, in any case, it ended up as a 16-bit processor with 8K-by-16 CMOS memory. From Tomayko's description on p. 183 of Chapter 6, Section 2, my impression is that the CPU used the same 12-bit addresses as the CCS, but two, independent-of-each-other address lines were added that effectively provided a 13-bit (8K) address range for instruction fetches and a 13-bit (8K) address range for data accesses. I don't know if these extra address bits were incorporated into the CPU's instruction set or if they had to be explicitly set/reset in a separate operation by the programmer.

If my understanding of Tomayko's description on p. 183 is correct, an FDS CPU can run code anywhere in its lower and upper 4K words of RAM and, likewise, can read and write data anywhere in those lower and upper 4K of RAM. (Accessing a sequence of code or data that crosses the 4K boundary may or may not be seamless depending on the computer architecture.) About a month after I wrote the previous paragraph, a commenter in an online discussion (probably about the Voyager team's workaround for the November 2023, Voyager 1 FDS memory problem) said that code is stored read-only in the lower 4K of RAM and the data is stored in the upper 4K of RAM. I thought either the commenter had a different interpretation of p. 183 or that JPL simply followed a convention of maintaining a strict separation of code and data. (Tomayko doesn't mention read-only.) However, rereading Tomayko another month later revealed an interesting twist I had overlooked.

Tomayko has three relevant descriptions of FDS memory in Chapter Six, Section 2:

... JPL's project staff believed that equipment would last longer if unpowered. Although both CCSs are always powered, rarely are both Flight Data Systems running, and both attitude control computers are never turned on at the same time. Full bit-for-bit redundancy is not maintained in the dual memories. For example, "expended" algorithms, such as the deployment sequence executed shortly after separation from the booster, need not be maintained. Both memories are accessed by the single active processor in each system. The Flight Data System keeps a copy of its instructions in both memories, but intermediate data and variables can be stored in either memory. (p. 174)

... Along with the new chips, the memory changed with an expansion to 8K. Two "external" address bits were added to flag whether the top or bottom half of the memory is being accessed. One bit is used to select the memory half used for data access; the other, for the half used for instruction access. (p. 183)

... Also, since the machine can directly address the lower 4K of memory, programs were to be kept there, with the upper portion for transient data. Later the flight configuration of the computer evolved to one processor accessing both memories. Therefore, a copy of the programs is kept in the lower portion of each memory, but both upper portions are usable by the single processor as a scratch pad. If dual mode is required, the memories are separated. (p. 185)

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2.

According to the descriptions on p. 174 and p. 185, an FDS CPU runs code from its own lower 4K of RAM and can read and write data both in its own upper 4K of RAM and in the other CPU's upper 4K of RAM. So 4K of code and 8K of data. Note that this is not an increase in physical memory — each CPU still only has 8K of RAM and the first CPU is just borrowing 4K from the second CPU. If Tomayko's description on p. 183 of the two additional address bits is accurate and these bits only select the lower and upper banks of a CPU's own 8K of RAM, it is not clear how an FDS CPU addresses the upper 4K of the other CPU's RAM.

Or, more generally, how any of the spacecraft's CPUs — CCS, AACS, or FDS — access their alternate CPU's RAM, as the description on p. 174 seems to suggest they are all capable of doing. On a related note, how are software (and associated data) updates received from the ground routed to and stored in their target CPU's memory? For example, if the active CCS computer is the one that receives and interprets an upload as a software update for FDS CPU 2, how does the CCS computer directly or indirectly store the code in FDS CPU 2's RAM?

Dual mode, p. 185, is when both FDS computers are powered up and running independently of each other. Tomayko states that the two CPUs' memories are separate in this mode of operation. That may have been JPL's nominal intention, but the practical needs of the mission would supersede this convention when necessary. During Voyager 2's flybys of Uranus and Neptune, the secondary FDS CPU compressed the image data and I think it would have been most efficient for the primary CPU to directly access the compressed data in the other CPU's RAM for packaging and downlink to the ground. (Tomayko's report was published in 1988 in between the 1986 Uranus and 1989 Neptune encounters and he may have written the Voyager section much earlier.)

The FDS is not the fastest CPU on or off the planet:

FDS processing speed (1008 machine cycles per 2.5 ms) (p. 4)

...

While faster image readout rates are both desired and recoverable at the downlink signal levels available in the extended mission, FDS processing speed constrains the compressed image readout rate to no faster that 1 image per 4 min, the same as was used at Saturn. At this rate the FAST compressor in FDS software is compressing 2666 2/3 pixels per second. (p. 8)

Michael G. Urban, "Voyager Image Data Compression and Block Encoding", 1987 International Telemetering Conference, October 26-29, 1987, San Diego, California.

(Thanks to LouScheffer for pointing me to this paper.) The clock rate works out to 403.2 kHz; if instructions average 5 cycles (e.g., add is 6), that is consistent with Tomayko's figure of 80,000 instructions per second.

Don't be dismayed by the CCS and AACS CPUs' lack of multiply and divide instructions and the FDS CPU's slow arithmetic operations. Spacecraft computers don't crunch numbers. (Out of necessity, in my ground-software experience up to the mid-2000s. More modern flight computers with more powerful processors and abundant RAM may have changed this dynamic.) Sensors and detectors return unit-less raw counts. If these readings are needed in real-time for autonomous spacecraft operations, it is faster and more memory-efficient for command sequences or flight software to work with these counts directly. Otherwise, the ground system can apply its sizeable CPU, RAM, and disk resources to perform what are called engineering unit conversions; e.g., the conversion of a hypothetical temperature sensor's raw 0-255 count to degrees Celsius. The FDS computer is focused on assembling and formatting science and engineering data for transmission back to Earth, so fast bit and byte manipulation is more important than fast arithmetic operations.

Memory Constraints

Wise words:

The Voyager flight software design was very heavily impacted by the limited memory space. Extensive effort and ingenuity was required to perform the necessary functions in the available space. The flight software was written in assembly code.

Assessment of Autonomous Options for the DSCS III Satellite System, 1981 Prepared for the U.S. Air Force by JPL personnel (Donna L. S. Pivirotto and Michael Marcucci?), "Volume III: Options for Increasing the Autonomy of the DSCS III Satellite" (PDF), p. 179, Aug. 6, 1981.

Words that annoy me:

The computers aboard the Voyager probes each have 69.63 kilobytes of memory, total.

—Adam Mann, "Interstellar 8-Track: How Voyager's Vintage Tech Keeps Running", Wired, September 2013.

An otherwise good article, but ... First, I'm old-school, so the use of "kilobytes" in the modern 1,000 sense annoys me. Second, the pointless (and truncated) precision of 69.63 is annoying. Third, the sentence is wrong because of the confusing wording. The computers don't each have that much memory. The sum total of memory for all 3 computers and their 3 backups is 69,632 bytes:

     CCS - 4,096 18-bit words =  73,728 bits =  9,216 bytes
    AACS - 4,096 18-bit words =  73,728 bits =  9,216 bytes
     FDS - 8,192 16-bit words = 131,072 bits = 16,384 bytes
                                               ------
                                               34,816 bytes
                                              x     2 for the backup computers
                                               ------
                   Total for all 6 computers:  69,632 bytes

When examining the memory limitations from a programming standpoint, expressing the memory size in bytes can be misleading. The CCS computer, for example, has 9,216 bytes of RAM. Readers may mistakenly infer from that figure that there are 9,216 addressable code/data units when, in fact, there are only 4,096 addressable code/data units, a significantly lower number that more accurately reflects the limits in which the programmers had to work.

For example, if you want a variable that counts from 1 to 10, you can't use a memory-efficient single byte and must instead use 2¼ bytes (18 bits). Yes, you can pack multiple data items into an 18-bit word and I'm sure the Voyager assembly language programmers did just this, but doing so incurs added memory/performance costs for packing and unpacking the individual data items. And, yes, clever coding can reduce those costs and or even avoid the need for packing/unpacking altogether. Which makes a strong case for using assembly language rather than a higher-level language like Fortran 5!

A given computer's memory holds the flight software code (CPU instructions), the software's dynamic variables, and uplinked data (tables, command sequences, and such). Regarding the AACS, Dr. Tomayko wrote (emphasis added by me):

The programmers must have done an outstanding job, considering the slow processor and limited memory. At launch, only two words of free space remained in the 4K of plated wire. Tight memory is now a problem because the scan platform actuators on Voyager 2 are nearly worn out, and software has to compensate for this during Uranus and Neptune encounter periods.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 178.

(Interestingly, Tomayko's 1988 report was published after the Uranus encounter and before the Neptune encounter! He was writing not a history of the distant past, but an account of a still very much active and prominent project.)

A big chunk of Voyager 2's CCS memory is consumed by the Backup Mission Load (BML), identified by name in Matsumoto's paper and described by Tomayko as follows:

As pioneered on Mariner X, a disaster backup sequence was stored in the Voyager 2 CCS memory for the Uranus encounter, and later for the Neptune encounter. Required because of the loss of redundancy after the primary radio receiver developed an internal short, the backup sequence will execute minimum experiment sequences and transmit data to earth; it occupies 20% of the 4K memory.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 176.

In other words, if Voyager 2 loses the ability to receive commands from the ground, the BML ensures that, on its own, the spacecraft will continue to perform science operations and to downlink science and engineering data. The original BML (or an early BML) covered a long period of operations:

Since the failure of one of the receivers on Voyager 2, the spacecraft has had a "back-up" mission sequence stored in its CCS occupying roughly one-half of the available sequence memory. Affording protection of limited mission return in the event of a second receiver failure, and thus loss of commandability, the back-up mission sequence of Voyager 2 will control the spacecraft for about 4-1/2 years (until early in 1986) and includes in it a sequence for a Uranus flyby encounter.

Christopher P. Jones and Thomas H. Risa, "The Voyager Spacecraft System Design" (abstract), 1981 pp. 7-8, American Institute of Aeronautics and Astronautics (AIAA), 16th Annual Meeting and Technical Display on Frontiers of Achievement, May 12-14, 1981, Long Beach, California.

Fault protection is very important in a remote unmanned spacecraft and is, incidentally, one of Sun Kang Matsumoto's areas of expertise. In the 1981 Assessment of Autonomous Options for the DSCS III Satellite System, Volume III, we learn that 8 CCS fault routines take up 26.5% of the CCS memory (Table B-3, p. 176) and 9-plus AACS fault routines take up 19.4% of the AACS memory (Table B-4, p. 180). This suggests that nearly half of Voyager 2's CCS memory was devoted to the fault routines (26.5%) and the BML (20%), leaving only a little more than half of the memory, about 2,200 words, for other CCS functions such as command sequence storage and processing:

  Fault S/W     BML        Everything Else!     

Graph (not a diagram) of the CCS memory layout.

This seems hard to believe and the sizes could well have changed up or down over the decades since this 1981 study and Tomayko's 1988 report.

A couple of weeks after I wrote the above, I came across a 1987 paper by the Voyager Flight Operations Manager, published between the Uranus and Neptune encounters. This paper seems to indicate that, on Voyager 2, there was even less memory available for sequence storage and processing, about 1,250 words:

Out of the total CCS memory, the fault recovery routines, other fixed routines, and flight reserve leave only about 2,500 words available for sequencing of preplanned activities. These activities involve spacecraft maneuvers, scan platform movements, data mode changes, data recording or playback, scientific observations, etc.

...

Since the failure of one of the Voyager 2 command receivers in 1978, that spacecraft has had a back-up sequence stored in its CCS that occupies approximately one-half of the available sequencing space. In the event of a failure of the remaining receiver, this back-up sequence will execute until late in 1989, allowing for limited mission return including data-taking during the Neptune encounter.

Terrence P. Adamski, "Command and Control of the Voyager Spacecraft" (abstract), 1987 p. 3, American Institute of Aeronautics and Astronautics (AIAA), 25th AIAA Aerospace Sciences Meeting, March 24-26, 1987, Reno, Nevada.

(And a couple of more weeks later, I found the exact number: 1,239 words per CCS computer! See Morris's 1986 paper, p. 173.)

The "fixed routines" would probably have included the core software such as the executive discussed below, interrupt handlers, communications with the AACS and FDS computers, ground communications, etc. At the beginning of the Voyager Interstellar Mission in 1990, a BML was installed on Voyager 1 too (see Matsumoto's paper, p. 3). It and probably an updated Voyager 2 BML would have been tailored to the post-planetary-encounter, interstellar mission. (I suspect that Voyager 2's original BML, intended for the Uranus and Neptune encounters, could have been reduced in scope and size afterwards.)

Performance Constraints

I couldn't find much detailed information about the actual flight software. Both Tomayko and the Autonomous study describe the cyclic executive used on the AACS computer to schedule routines (functions) in regularly-spaced time slots:

A flow chart of the AACS flight software is shown in Figure 4-14 in the main body of this report. Normal program execution occurs in three different rate groups having periods of 10 ms, 60 ms, and 240 ms. The fourth rate group shown (20 ms) was used only for the Propulsion Module operation. Functions requiring high rates such as thruster activation and scan platform stepper motor operations are performed by the 10 ms logic. The bulk of the attitude control functions, such as attitude sensor 'reads' and control law algorithms, are accomplished by the 60 ms logic. The 240 ms logic performs a variety of tasks that do not require the higher execution rates, such as decoding CCS commands from the input buffer, fault monitor and correction, and "power code" processing.

Assessment of Autonomous Options for the DSCS III Satellite System, 1981 Prepared for the U.S. Air Force by JPL personnel (Donna L. S. Pivirotto and Michael Marcucci?), "Volume III: Options for Increasing the Autonomy of the DSCS III Satellite" (PDF), p. 179, Aug. 6, 1981.

In a more visual form, here are the 10-ms time slots and the 60- and 240-ms intervals:

     .-- 10 ms
     v
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
    |   <- 60 ms ->   |                 |                 |                 |
    |                              <- 240 ms ->                             |

Difficult-to-update, hand-drawn flowcharts are a thankfully retired relic of the 1970s software industry and I provide here a pseudocode version of the scheduling algorithm on the AACS. It is not apparent from the Autonomous study's flowchart, but I do make an assumption that the 60-ms routines, for example, are not all run in a single 10-ms time slot every 60 ms. Instead, the per-slot load is lessened by distributing them over the six 10-ms time slots in the interval. So, given 60-ms routines ABC and DEF, then ABC might be run in the 10-ms slots 2, 8, 14, 20, 26, ... and DEF might be run in slots 5, 11, 17, 23, 29, etc.

    Offset60 = 0
    Offset240 = 0
    EVERY 10 ms DO {
        Run all of the 10-ms routines.
        Run any 60-ms routines scheduled for time slot Offset60.
        Increment Offset60.  If 6 then reset Offset60 to 0.
        Run any 240-ms routines scheduled for time slot Offset240.
        Increment Offset240.  If 24 then reset Offset240 to 0.
    }

Within a time slot, all the scheduled routines must be sure to finish before the start of the next time slot. The programmers must quantify beforehand the worst-case execution times for each of the routines and ensure that the sum does not exceed 10 ms. The programmers probably are counting instruction cycles for the assembly statements in each routine. (I use the present tense because this would have been done for the routines prior to the 1977 launch and still needs to be done for routines updated/uploaded nearly 50 years later.) If the time exceeds 10 ms and offloading some 60-ms and 240-ms routines to other time slots is not a possibility, the programmers must speed up the routines. This is most easily done working directly with the assembly language. It would be awkward to do this in a higher-level language because the quanitification still has to be done at the assembly language level.

Both Tomayko and Autonomous also mention the FDS computer's P periods, with Tomayko providing a little more detail. With 2.5-ms time slots, the execution constraints were even more stringent than those on the AACS. There is no indication of whether or not the FDS had multiple levels of intervals like the AACS. And apparently the CCS software was also built on a cyclic executive?

Like the command computer, the data computer has a simple executive. Time is divided into twenty-four 2.5-millisecond intervals, called "P periods." Each 24 P periods represent one imaging system scan line. Eight hundred of those lines is a frame. At the beginning of each P period, the software automatically returns to memory location 0000, where it executes a routine that determines what functions to perform during that P period. Care is taken that the software completes all pending processes in the 2.5-millisecond period, a job made easier by the standardization of execution times once the direct memory access cycle was added.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, Box 6-3, p. 185.

Unrelated to performance concerns, the use of an executive proves the truth in Richard Rice's wry quip:

Rice characterized the unique nature of the data computer software this way: "We didn't worry about top-down or structured; we just defined functions."

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, pp. 183-184.

The executive provided the top-level structure, so the programmers really were just writing functions to be called when their time slot came up!


Voyager Team Relaxing

The Voyager team takes a break from worrying about bit flips and decreasing RTG power! Left to right: Lu Yang, Todd Barber, Sun Matsumoto, Enrique Medina, and Jefferson Hall. The picture is from the movie, It's Quieter in the Twilight, about 45-50 minutes in, right after the camera panned away from Chris Jones and Roger Ludwig on the right side of the table. (Source: JPL's internal newsletter, Universe, June 2023, PDF)

Simulators & Other Random Thoughts

I'm sure you'd just love the reputation of being the guy who lost 2 deep space probes that had gone the furthest of any manmade object and had been doing just fine for decades. Through your bright idea for how Things Could Be Done Better.

—Mike Pellatt, comment on The Register forum, October 31, 2015, for "Think Fortran, assembly language programming is boring and useless? Tell that to the NASA Voyager team" (based on John Wenz's Popular Mechanics article).

In the comments on an Ars Technica article, Humanity's Most Distant Space Probe Jeopardized by Computer Glitch" (February 6, 2024), there was an interesting subthread about the lack of simulators for the flight computers. (Actually just for the AACS and FDS computers? Matsumoto mentioned the COMSIM/HSSIM simulator for command "sequences and CCS FSW changes".) I wanted to address some of the issues raised in this section, but then I decided to get into some of the more general issues; hence the "& Other Random Thoughts" in the title.

In every online discussion of anything touching on the Voyager computers, there are always a number of questions such as "Why didn't they do this?" and "Why don't they do that?" The answer to the first question is more than likely, "Well, you had to have been there." The second question is ably answered by Mike Pellatt above.


Shoestring Space Exploration

The Voyager spacecraft had more than fulfilled their nominal missions after Voyager 2 flew by Neptune, so they've been living on borrowed time ever since. However, NASA had long been keeping a close eye on budget concerns after being raked over the coals by Congress in 1974 for Viking cost overruns. (See Viking project hearings in the bibliography.)

Suzanne Dodd spoke of a bathtub effect in personnel levels between the Saturn and Uranus flybys:

DODD: Now, Voyager went through Jupiter and Saturn, and then it had a bathtub, because it had five years to get out to Uranus. So a lot of people left. Because Jupiter and Saturn were like 18— maybe two years apart, 18 months to two years apart in encounters. Then there was this lull, so they had to cut— a lot of people left, and/or they just needed to trim staffing. A bathtub in staffing, because there was such a long duration.

David Zierler, "Suzy Dodd (BS '84), Engineer and Deep Space Pioneer", 2023 Caltech Heritage Project, June 9, 2023.

(McLaughlin and Wolff also refer to the bathtub effect and describe how JPL tried to reduce the effect between Uranus and Neptune by spreading the expected work out more evenly in the interval.)

The "bathtub" after Neptune would be endless and the Voyager team was very small in the succeeding decades. For those of us interested in the software side of things, keep in mind that programming would only have been one of the areas of engineering expertise needed on the team. And the 10-12 full-time employee equivalency means that some, if not many, of the team were and are working only part-time on Voyager. As knowledgeable people retired, the remaining members by necessity assumed multiple roles.

The Voyager program was almost cut off completely in the 2000s:

NASA officials said the possibility of cutting Voyager and several other long-running missions in the Earth-Sun Exploration Division arose in February, when the Bush administration proposed slashing the division's 2006 budget by nearly one-third — from $75 million to $53 million.

—Guy Gugliotta, "Historic Voyager Mission May Lose Its Funding", The Washington Post, April 4, 2005.

(Voyager's share of the $75 million was $4.2 million.) Thankfully, this didn't happen, but program leaders like Dodd (who returned to Voyager in 2010) have probably had to fight for funding every year.

Between the lack of personnel, the part-time nature of the work, and the sword-of-Damocles-like budget cut-off hanging over the project, the time and money resources available for writing new simulators, rewriting the flight software in C++ or Python, etc. were scarce. And both would run up against an insurmountable obstacle: "If it ain't broke, don't fix it!" We've got a very tenuous connection with two spacecraft, one 15 billion miles away and the other 12 billion, and you want to do what?! Paging Mike Pellatt ...

• • •

Okay, resources are scarce and have been so for decades ... In November 2023, Voyager 1 experienced an FDS memory anomaly. Incredibly, the JPL ground team diagnosed the long-distance problem and, in April 2024, began uploading software changes to successfully work around and recover from the memory problem. In July 2024, the team held an Ask Me Anything (AMA) session on Reddit. There were some great questions from readers and some great replies from the JPL team about both the engineering side (e.g., the memory anomaly) and the science side of the Voyager project. A couple of replies left me flabbergasted however:

Unfortunately, we no longer have any test or simulation platforms for Voyager. Also, we no longer have any of the conventional software development tools one might expect, such as assemblers/compilers.

Therefore, we had to manually translate all of the code changes into binary (object code). We created a very exhaustive checklist that we then used in order to manually examine all of our proposed code changes, to convince ourselves that the changes were sound. We then iterated over that checklist multiple times before uplinking the changes to the spacecraft. -[Dave Cummings] (Question and reply)

...

We do not have a flatsat (a hardware-in-the-loop testbed). The spacecraft have three computers, and we have a working simulator of one of the three. We are developing simulators of the other two.

When we uplinked the code fix a few months ago, we did not have a simulator of the computer with the failure, so we had to do our best to analyze the code fix by reviewing it. One of the reasons we are developing simulators is so that we can actually simulate such a code fix next time. -[Kareem Badaruddin] (Question and reply)

—Reddit AskScience AMA Series: We're the team that fixed NASA's Voyager 1 spacecraft and keeps both Voyagers flying. Ask us anything!, July 16, 2024.

Cummings and Badaruddin are simply describing the computing environment in which the memory anomaly effort took place. You have to work with what is available; you don't get to put off recovering from the anomaly until new tools are developed. The lack of simulators for the AACS and FDS computers was not surprising; see my discussion of sequences and simulators below. (Cummings and Armen Arslanian played a significant role in the resolution of the anomaly; see Waggoner.)

I was taken aback by several things. First: There is no FDS assembler and they manually translated assembly code into machine code? Was there ever an FDS assembler? If not, over the past 50 years did no one (a) ever think to write an assembler or (b) think it worth the effort? If there used to be an FDS assembler, that was probably early on, the assembler probably ran on a Univac mainframe, and it probably didn't survive the move off the mainframes (Linick and Weld, 1992). In this case, over the past 30 years did no one (a) ever think to port the old assembler or write a new assembler or (b) think it worth the effort?

Writing an assembler is not rocket science. Even a simple assembler would at least avoid the manual translation step. In the late 1970s, I wrote such an assembler in hand-assembled assembly language for my 6800 microcomputer with 13KB of memory. No labeled memory locations, just numeric addresses. I would type a program in on my ham-radio brother's surplus Baudot teletype and the assembler would generate a machine code/assembly listing; I'd then manually calculate and annotate the listing with the relative branch offsets. If no one at JPL could afford the time to write an assembler, couldn't JPL have reached out to Caltech and asked a professor to offer an independent study project for credit to an undergraduate to write an assembler for a computer onboard one of the most amazing technological achievements of all time? (I'm not familiar with Caltech other than by reputation, so maybe this is not something the university would do.)

I understand not being willing to roll out an untested, new software tool in operations, especially prior to and during the planetary encounters. However, it's been 35 years since Voyager 2 flew by Neptune. A new FDS assembler would have had years to prove itself in side-by-side runs with manual translation. And I understand, as I argued a few paragraphs above, that inertia is sometimes a good thing and you don't just willy-nilly rewrite software or procedures that already work. But one would think someone in management over the past 30 years thought to themselves, "Hey, these spacecraft are lasting a lot longer than we expected. Maybe we should consider upgrading the flight software development and maintenance environment so we are better prepared to handle the inevitable future problems of aging hardware ..."

Does the flight software team have disassemblers for generating readable listings from raw memory readouts of the onboard computers' RAM? These are also not rocket science. In 1985, to enhance listing memory and single-stepping through code, I added a simple disassembler to an 8086 monitor program borrowed from another project. For Voyager's more sophisticated purposes, you would want additional inputs of (i) a memory map indicating instruction/data/failed memory locations and regions and (ii) a mapping of memory locations to labels.

Second: JPL is currently developing simulators for the FDS and AACS computers? As I write this in September 2024, both spacecraft have been in space for 47 years. It is not known exactly how long both spacecraft will still be operational as far as Earth is concerned. NASA's Voyager Frequently Asked Questions estimates the last science instruments will be turned off in 2025 and that the spacecraft may continue sending non-science engineering data until 2036 while enough power remains for the transmitters. The FAQ also says that Voyager 2 has not yet entered interstellar space, which it did in 2018, so these estimates are a few years out of date. An April 2024 news release from NASA reports on how additional power was made available on Voyager 2 by disabling a voltage regulator, which will push the shutdown of the science instruments further out. (The same change was made on Voyager 1 according to Waggoner.)

Regardless, the Voyager spacecraft are probably in their last few years or decade of contact with Earth. Why wait until now to build simulators? This is doubly odd since JPL has had a simulator software framework, HSSIM (discussed below), for almost 30 years, already used for the CCS computer. I have only found one paper about HSSIM, Patel, Reinholtz, and Robison, 1996 (plus two 1997/1998 papers by Saghi, Reinholtz, and Savory about HSSIM's scheduler). The paper promised delivery of the CCS simulator to the Voyager project by the end of 1996; Matsumoto (2016, p. 4) indicates that HSSIM is in use by Voyager. I have not found any later papers about experience, good or bad, with HSSIM. HSSIM was implemented in C++ and Tcl; 30 years later, both of these languages are still in active use around the world, so expertise in these languages would not have been difficult for JPL to find, now or in the past.

About a month after the Reddit AMA session, Bruce Waggoner, Mission Assurance Manager for Voyager and other JPL projects, gave a talk about the FDS memory anomaly and he spoke of some of the challenges faced by the team. (The following text is based on the video captions; any awkwardness in the text is not apparent in Waggoner's speaking, which flows very naturally.)

(14:05-16:00)

So our top priority was to figure out what the FDS was and how it worked. Because unfortunately the person who was the real expert had retired decades ago and the person who was their fill-in, their backup, had retired two years ago.

... These are some examples of some of the documentation we dug up on the FDS ... So they're all handwritten. The one up on the upper left [of the presentation slide] has got some handwriting. These are very dim circuit diagrams and these are handwritten timelines for how to change FDS processors. So this was ... We were lucky to find these. Some things we couldn't find. A lot of it was like this. That had been scanned. And [frequently] — these sources were contradictory, ambiguous. Why? Because we changed the way the spacecraft worked with every planetary encounter and entering the VIM and when things broke. So there was a lot of opportunity for ambiguity to arise in the documents over the course of 50 years.

This is my favorite example. So this is a page out of an important FDS document. The change bar on the far side indicates it's a change, but somebody went in and made the very cryptic circle of the sentence and crossed it out. I have no idea to this day what it means. I have no idea. Maybe it was important. Maybe they crossed it out, because they thought crossing out was important. I'm not sure.

So there were other cases like this. So we were even so confused in some cases, we weren't sure if we were sending data to the FDS — should it be least significant bit first or most significant bit first? We had that level of uncertainty. So the only thing we could do is dig in and research more and debate. So we had a lot of debates between our flight team and tiger team, trying to figure out what the best thing is to do. But ultimately, we had to suck it up and guess at some point. And we made the right guesses, which is good.

...

(26:40-27:10)

We didn't know we had the right instruction set. I showed you the instruction set there [in an earlier slide]. We didn't know that was the one used to build the software, back when there was an assembler. We didn't know the source code version was the same as what was running on board the spacecraft. We had a listing of the code, but it was a Microsoft Word document, optical character recognition scans. We didn't know if there were errors in it. We have no assembler. So they're just playing with bits.

Bruce Waggoner, "Saving Voyager 1! - Bruce Waggoner at !!Con 2024" (YouTube), 2024 !!Con 2024, August 25, 2024.

"Instruction set" usually refers to the set of instructions a CPU is capable of executing and that hasn't changed over the years, so I believe Waggoner might be referring to the assembly language mnemonics/syntax or to the source code generally.

The lack of up-to-date source code is a big red flag. According to Matsumoto (2016, p. 7), Voyager 2 has an "annual full [memory readout]" of all 3/6 computers and I assume the same is done for Voyager 1. JPL should have had a source code listing current as of the last FDS memory readout. If a disassembler wasn't available before the anomaly effort, one should have been written as part of the effort, with the memory block flags and location-label map I mentioned earlier built iteratively as the engineers explored the code. I realize the code is a rat's nest of peeked and poked patches over decades, but, if the CPU can execute it, a disassembler can certainly make sense of the code. Please tell me the anomaly team weren't hand disassembling the new memory readout with an old Microsoft Word document up on the screen.

I'm of two minds about the poor documentation. On the one hand, I get the impression of a skunkworks environment at JPL — highly innovative but not so good on the follow-up production and management of documentation, etc. In this context, I can understand, for example, NASA's decision on the Mars Viking project to bring in a large aerospace contractor (Martin-Marietta) to build the Viking Lander. (The skunkwords impression is just an impression; JPL is obviously a very large organization in its own right.) On the other hand, it has been 50 years and it is easy to imagine documentation bit by bit dropping between the cracks or disappearing into obscurity in a large government warehouse à la the end of Indiana Jones's Raiders of the Lost Ark.

Stepping down off my soapbox ... From reading about the software challenges and accomplishments on Voyager and on other JPL projects, it's obvious that JPL has (and had) many highly talented and motivated software developers. So I'm honestly puzzled by this glaring lack of tools. At this late stage, I can understand preferring to work on shinier objects, but in decades past Voyager was the shining object. (Okay, not that shiny after the planetary encounters, but I imagine there was a significant amount of flight software programming during the transition to the Voyager Interstellar Mission, enough to warrant, for example, an FDS assembler.)

• • •

Finally, a few words about spacecraft operations. The constraints on flight operations range from the mundane to out-of-this-world. Examples of the mundane are staffing levels. Adamski (p. 4) notes that during the long, hopefully uneventful, cruise intervals between planets, operations were limited to daytime hours since the control center was not manned around the clock; this was a contraint taken into consideration in the design of a sequence.

Skipping in-this-world concerns such as earthquakes (see Kohlhase, p. 120) and going straight to out-of-this-world constraints, everyone seems to know that the Voyager spacecraft are very far away and that it takes about 40 hours to send a command and receive a response back. (This is called the Round Trip Light Time, or RTLT.) However, I sometimes wonder if people also understand that the Voyager team is not in constant contact with the two spacecraft. You can't just make a change to the flight software, recompile it, and uplink it to the spacecraft.

I use 40 hours as a nice round number for RTLT. More specific values in 2024 are about 45 hours for Voyager 1 and about 38 hours for Voyager 2. If you need even more accuracy, the real-time Voyager Mission Status page has the hours, minutes, and seconds of the one-way light times. As I noted in the "Introduction", the distance of each spacecraft goes up and down depending on whether the Earth in its orbit is falling behind or catching up with the spacecraft. As the distance changes, so does the transmission time.

Communications with the Voyager spacecraft are handled by NASA's Deep Space Network (DSN), which consists of three tracking stations spaced about 120° of longitude apart in Goldstone (California), Madrid (Spain), and Canberra (Australia). Each station has a 70-meter dish antenna, multiple 34-meter antennas, and others. According to Matsumoto's predictions (p. 6), by now (2024), a 70-m antenna is required to send commands to either Voyager spacecraft and a 70-m antenna or two 34-m antennas are required to receive engineering and science data.

Aside: A 70-meter dish antenna is 230 feet in diameter, ¾ of the length of an American football field, as you can see in this fanciful picture of the Goldstone 70-m antenna placed in Pasadena's Rose Bowl stadium! (Pasadena is also home to JPL. Source: The Voyager Neptune Travel Guide, p. 28.)

70-m antenna in Rose Bowl!

The Voyagers are not the only spacecraft using the DSN, so the Voyager team must request and compete for transmitting and receiving time on the DSN. (At DSN Now, you can see in real-time which antennas are talking to which spacecraft.) When scheduling time, the team must take into account the 40-hour round trip light time. Depending on a variety of factors, it is possible that they might have to settle for time slots more than 40 hours apart, in which case the team must ensure they can still verify the results of an operation. Matsumoto gives an example:

Command Loss (CMDLOS) timer, the timer that triggers CMDLOS FPA entry when it reaches to the pre-set value, is set for six weeks. It is still desirable to send the command to reset the timer every week but it is a best effort approach based on the DSN resources, usually without downlink coverage for command receipt verification. (The receipt of a command is verified indirectly by the CCS hourly status data when the telemetry is available.)

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 5, 2016 SpaceOps Conference, Daejeon, Korea.

After passing Saturn, Voyager 1 angled north of the ecliptic (planetary) plane as it headed out into space. After passing Neptune, Voyager 2 angled south. Consequently, communications with Voyager 2 are only possible via the Canberra DSN station in Australia. This became a problem in 2020 when Canberra's 70-m dish was taken offline for 11 months for upgrades. Voyager 2 continued transmitting data to the smaller dish antennas, but commands could not be sent to the spacecraft. Contact was successfully reestablished in early 2021 when the 70-m dish came back online. (The prior preparation and the actual downtime are featured in the 2022 film, It's Quieter in the Twilight, about the Voyager team.)

The DSN stations send commands to the Voyagers at a radio frequence of about 2.1 gigahertz. Because of the Earth's rotation (as well as the revolution of the Earth around the Sun and other factors), a dish antenna as a whole moves around in space. As a result, the relative motions of the antenna and the spacecraft (which is also moving) cause a continuously varying Doppler shift in the radio signal's frequency as seen by the spacecraft. (Kobele, p. 13, says that the Doppler shift can be up to 3 kilohertz during a DSN pass.) The Voyager's receivers were designed with this in mind and use a phase-lock loop (PLL) circuit to detect, lock onto, and maintain the lock on a varying frequency signal within a 100-kilohertz range.

In 1978, less than a year after launch, ground control forgot to reset Voyager 2's Command Loss timer and the aforementioned CMDLOS function was tested for real when the timer expired. The CCS computer thought the primary receiver was no longer working, so it switched to the backup receiver. Unfortunately, the backup receiver's PLL circuit had failed partially prior to this switchover and the receiver could not lock onto the command signal. After 12 hours, the CMDLOS function switched back to the primary receiver and contact was reestablished. "Phew!", as Wordle likes to say. A half-hour later, the primary receiver failed completely. Back again, a week later, to the backup receiver that couldn't receive. (The CMDLOS timeout value was 1 week for the primary receiver and 12 hours for the backup receiver.)

(Note that human error triggered these two problems, it didn't cause them. The partial failure of the backup receiver's PLL circuit had already happened and the complete failure of the primary receiver was just waiting to happen. The project was actually fortunate that this occurred early on and not later, for example, in the middle of flying by Jupiter.)

I don't know how they did it, but somehow the engineers figured out that the backup's PLL circuit was limited to a single, nominal frequency with a tolerance of only 100 Hz — that's 100 cycles-per-second in a 2.1 billion cycles-per-second radio frequency. Wow! Since Voyager 2's receiver could no longer compensate for the Doppler shift (up to 3 kHz during a pass), the DSN transmitter had to compensate by sending a varying frequency signal that canceled out the pre-calculated, expected Doppler shifts, thus delivering a constant-frequency signal to the spacecraft.

Note: The 100 kHz and 100 Hz figures are from Ludwig and Taylor, pp. 39-40; other sources have slightly different values.

Would that things were so simple! The frequency at which the backup receiver is listening for commands is called the best-lock frequency (BLF). The BLF is extremely sensitive to the temperature of the receiver and small changes in temperature cause shifts in BLF exceeding the 100-Hz range. Many activities on the spacecraft cause these temperature changes. To cope with this added difficulty, the ground system must (1) limit uplinks to no-activity periods when the receiver's temperature is stable and (2) regularly recalibrate the BLF. The former is accomplished by following a period of activity with an uplink-free, 24- to 72-hour command moratorium that gives the temperature time to stabilize. The latter is done with a scatter-shot approach, sending something (probably a test command of some kind) at multiple frequencies and seeing which one actually gets through. (McLaughlin and Wolff, p. 5, describe using the scatter-shot approach to uplink emergency or time-sensitive commands during active periods: send the same command at multiple frequencies in hopes that one will get through. This technique may have been used in planetary fly-bys to upload onboard sequence updates.)

Amazingly, all this was made to work and Voyager 2 successfully flew by Jupiter, Saturn, Uranus, and Neptune and returned valuable images and science data under these operational constraints. And continues to do so. (The 2020 MAG-roll-gone-awry in It's Quieter in the Twilight was probably followed by a command moratorium.)

Addendum: Various sources attribute the crippling of the backup receiver to the failure of a tracking-loop capacitor in the PLL. Kobele, 1989, p. 14, was more specific: "a resistive short in the tracking loop capacitor due to particle migration through the dielectric material". This necessitated a periodic maintenance operation to prevent complete failure: "It has been demonstrated that particles which have not yet completed their migration can be destroyed when the capacitor charge is maximized by periodically pulling the uplink signal to the extremes of the loop bandwidth." (I have not seen this mentioned elsewhere.)


Sequences and Simulators

Regarding simulators, you'll find comments such as, "Give me the CPU details and I'll whip up a simulator over the weekend." These comments and the earlier questions are not bad and I admit to often having similar thoughts myself. However, as software developers, we of all people should have — but don't have — an instinctual reaction that nothing is ever as simple as it first seems.

In this case, simulating the CPU may be the least complicated part of a flight computer simulator, itself part of a larger system. It turns out that, much to my amazement, the engineers back in the 1970s — without JavaScript and Rust, without gigabytes of RAM, and without 55-MB web pages — somehow managed to write sophisticated and complex programs! (The link is to a page about JavaScript bloat, not to an actual 55-MB web page.)

The following discussion is largely based on the papers by McEvoy (1975) and Adamski (1987) about the Viking and Voyager simulators, respectively. The descriptions here are my understanding of the systems, which may likely be imperfect. The intended takeaway is that the systems were complex and I think that will be made clear in spite of any errors. (Linick and Weld's 1992 paper examines the streamlining of the prior sequencing process, as described in Adamski, for the Voyager Interstellar Mission, an effort that successfully met two goals, among others, of moving off the Univac mainframes and operating with greatly reduced personnel in the long term. The paper provides a somewhat managerial evaluation of the changes and doesn't provide the new hardware and software details I would have liked.)

Note something that I completely missed in my initial readings. The Viking Orbiter had only one computer (and its backup), the CCS. Its Attitude Control Subsystem (ACS) and its Flight Data Subsystem (FDS) did not have their own computers. The Viking FDS did have a 1K-by-8-bit plated-wire memory:

The FDS memories were required to perform a number of essential tasks and were additionally used to accomplish a variety of FDS housekeeping functions, including reading engineering identifiers for the flexible formats; buffering MAWDS, VIS, and IRTMS (A/PW) science data; storing and updating VO time; storing PN sequences for the VIS and science formats; executing memory-alteration commands from CCS; performing most of the science format multiplexing; and counting TV pictures taken and controlling related FDS logic.

—Neil A. Holmberg, Robert P. Faust, and H. Milton Holt, Viking '75 Spacecraft Design and Test Summary, Volume II: Orbiter Design (NASA Reference Publication 1027), p. 61, November 1980.

Because of signal transmission delays, the Viking and Voyager spacecraft were designed to function autonomously, a form of operation that depends heavily on stored command sequences as opposed to single, separate, "real-time" commands. Consequently, simulation is especially geared towards the testing of command sequences.

In the introduction, I defined a command sequence as a sequence of commands, but they are much more than that. A sequence is composed of blocks, each of which consists of:

In developing a sequence, engineers such as Suzanne Dodd could draw on previously defined blocks in the block dictionary for subtasks, much like programmers use functions from libraries. Blocks used in such a manner are customized via block options and pull in their own required flight software. A Viking block's flight software was stored as OSTRAN macros (McEvoy, p. 415); OSTRAN was the Viking counterpart to Voyager's SEQTRAN. The output of OSTRAN is assembly source code that is passed on to an assembler and linker, ultimately resulting in the memory load (containing sequence, data, and flight software) that will be uplinked to the spacecraft. It appears that the flight software resident in memory consists of (i) the core software that is always present (executive, sequence processing, fault protection, etc.) and (ii) only the non-core software needed to support the currently loaded sequences.

Throughout the development and simulation of sequences, there are automated and human checks for physical and operational constraint violations. When a violation is detected, engineers determine how serious the violation is and, if necessary, go back to the drawing board to remedy the problem. The engineers also need to verify that a sequence actually does what it is supposed to do; e.g., take a picture of Neptune. Consequently, the design-develop-test cycle for sequences is an iterative process.

A block diagram for the Voyager simulator (COMSIM) would look similar to that of the Viking Orbiter simulator (OCOMSM) below. (I think — I haven't been able to find detailed information about Voyager's simulator. Incidentally, the Viking Lander simulator was called LCOMSM.) Note that the nested CCS and FDS simulators are subsystem simulators. I'm puzzled by the absence of an ACS simulator. The Viking Data Storage Subsystem, DSS, handled the Digital Tape Recorder (DTR), a function taken over by Voyager's FDS.

Viking Orbiter Simulator

Viking Orbiter Simulator Functional Block Diagram (click image to enlarge) (McEvoy, Figure 11, p. 417)

The simulator outputs on the right side of the diagram are very important and provide:

The step-by-step timeline is called the Sequence of Events (SOE) on Voyager:

In addition to the blocks of load commands, the sequence generation process provides other products that are used in the command and control of the spacecraft. A Sequence of Events (SOE) is produced that is a printed, time-ordered listing of the activities contained in the CCS sequence. Performance predictions are generated for power usage, scan platform pointing, and other spacecraft functions. Additional uplink commands may also be generated along with the main sequence. These commands are held for subsequent transmission at pre-identified points in the sequence in order to perform discrete functions or enable checkpointed events.

Terrence P. Adamski, "Command and Control of the Voyager Spacecraft" (abstract), 1987 p. 5, American Institute of Aeronautics and Astronautics (AIAA), 25th AIAA Aerospace Sciences Meeting, March 24-26, 1987, Reno, Nevada.

A spacecraft is more than just its flight software and simulators must also simulate the hardware. McEvoy suggested APL for both describing and simulating hardware, although he didn't come right out and say they used APL. I wasn't aware of APL's role in the hardware realm, but it's a real thing. (I do question the widely asserted notion that APL was originally a hardware description language. That doesn't seem to agree with Kenneth Iverson's contemporary writings and later recountings of APL's history, but it is a Fortran 5-like rabbit hole that I'll leave to someone else to explore!)

One difficulty in modeling digital hardware is the different languages used in the hardware and software disciplines. Hardware description languages that describe hardware at the logic-gate bit-time register-transfer level provide a commonly understandable detailed definition that can bridge the gap. The APL language itself provides an excellent basis for describing digital hardware. Power-on-reset states and hardware idiosyncracies, that could affect a sequence, must be considered in the modeling stage. Any of these that could affect operation of the hardware, software, timing, or other subsystems should be modeled.

Maurice B. McEvoy, "Viking Orbiter Uplink Command Generation and Validation via Simulation" (PDF), 1975 p. 417, The Institute for Operations Research and the Management Sciences (INFORMS) Winter Simulation Conference 1975 Conference Proceedings.

Voyager's CCS subsystem simulator would also have looked similar to Viking's:

Viking CCS Simulator

Viking Orbiter CCS Simulator (click image to enlarge) (McEvoy, Figure 12, p. 418)

Each of the CCS, AACS, and FDS subsystem simulators would have had to simulate:

The two CCS CPUs could also work independently of each other and not in a strict primary/backup relationship. Despite my listing of the simulation "requirements" above, there is a lot I don't know about the simulators:

In other words, my ideas about the simulators are largely guesswork. McEvoy does provide a few more details about the CCS simulator, although some of my questions are still unanswered:

The Computer Command Subsystem (CCS) simulator (Fig. 12) accurately models the Block redundant CCS processors, output units, and memories at the instruction and register transfer level. The accuracy with which software programs (in the memories) are simulated is dependent primarily on the accuracy with which the bit-time clocks can be calibrated during flight and timing accuracies of the 32 priority interrupts and 24 level indicators. Output simulation consisting of discrete commands (relay closures), coded commands, and telemetry data can be routed through either or both output units. A hardware and software self-test must be satisfied before access can be obtained to an output unit. (p. 418)

...

The large amount of time used to simulate uplink command decoding is due primarily to the CCS hardware and software self-test activity, which in turn is affected by the FDS engineering telemetry rate and format. (p. 419)

Maurice B. McEvoy, "Viking Orbiter Uplink Command Generation and Validation via Simulation" (PDF), 1975 The Institute for Operations Research and the Management Sciences (INFORMS) Winter Simulation Conference 1975 Conference Proceedings.

(I don't understand the purpose of the "hardware and software self-test" in the last sentence of the first paragraph. Was this done on the actual spacecraft? The later sentence seems to indicate "Yes". I can understand self-tests performed repeatedly in the background or prior to a set of operations, but I am perhaps overestimating the frequency of the self-tests.)

So, spacecraft simulators are complex systems. What did the Voyager simulator look like?

The validation end of the software development process was handled by the Capability Demonstration Laboratory (CDL). Completed after the initial software was produced, it was a collection of either breadboard or flight surplus computer and science hardware, and its interfaces interconnected in the same way as those on the actual spacecraft. Its function is identical to that of the Shuttle Avionics Integration Laboratory (SAIL), in which both software and hardware changes could be tested to see if they functioned successfully.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 175.

And the CDL lapsed into disrepair:

In addition, the [Voyager flight team] also has to work around a lack of a hardware test bed, the limited memory of on-board computers, and antiquated programming languages.

The Capability Demonstration Lab (CDL), the testbed used during the prime mission, could not be maintained and had to be abandoned at the start of VIM. The failures of the testbed were too often, even in pre-VIM, due to aging hardware and disappearing repair expertise. The project had to move to a new location in early VIM and the CDL did not survive the move. There are no simulators for the AACS or FDS and only the CCS has a simulator, i.e., HSSIM. As a result, any FSW changes other than something very simple have to be done in the CCS.

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 6, 2016 SpaceOps Conference, Daejeon, Korea.

The last sentence above suggests to me that a non-trivial change to the AACS or FDS flight software is considered risky and that, if possible, it is better to leave the existing AACS/FDS software as-is and have the CCS take over responsibility for the changed functionality. That's my impression at least; given the lack of rigorous simulation capabilities, I think it's a sensible decision.

Oddly, searching on Google for JPL's "Capability Demonstration Lab", mentioned by both Tomayko and Matsumoto, only brings up a couple of references to Matsumoto's paper; on Bing, you get a single result ... for JPL's Cyber Defense Laboratory! By a strange coincidence, a couple of hours after reading the previous sentence, I was reading McLauglin's & Wolff's paper about the preparations for Voyager 2's Uranus fly-by and I came across the most detailed description of the CDL yet. Which is not saying much, but the passage below does give a good picture of a flight software engineer's life!

The physical actions and movements in the Digital Tape Recorder (DTR) produce "equal and opposite reactions" in the spacecraft and thus affect the spacecraft's attitude. After the Saturn encounter, a routine, DSSCAN, was added to simultaneously fire attitude control thrusters when performing high-rate tape operations, thereby greatly reducing the time it takes for the spacecraft attitude's rate-of-change to slow enough to begin the next science operation. (A savings of over 3 minutes in the case of the end-of-track turnaround, valuable time during the all too brief hours of closest approach.) That's my understanding; it's not clear which computer DSSCAN was added to, AACS or CCS.

Note how Voyager 1, its mission already completed, was used as a test bed for the Voyager 2 FSW modifications. Note also that the AACS and CCS programs were not reassembled, but instead patched, a practice that had been ongoing since launch. What a nightmare the onboard software must have become! I don't know how long the practice continued, but it makes the VIM team's reluctance to modify the AACS software, per Matsumoto, even more understandable.

The DTR is mounted on the spacecraft such that its angular momentum is introduced into the yaw and pitch axes of the spacecraft with almost none going into the roll axis. DSSCAN was first programmed to introduce cancelling momentum in the yaw axis only. The modification to the AACS and CCS software took place in an environment of a scarcity of available memory so that, from a programming point of view, it had to be carefully fit in. The "patch" was carefully tested in the Voyager Capability Demonstration Laboratory (CDL) before loading onboard Voyager 1. (The AACS and CCS programs were modified without being reassembled as is the case with all AACS and CCS changes since launch.) The CDL is a digital/analog simulation of many of the spacecraft capabilities. Modifications or tests of any degree of complexity are done first, whenever possible, on Voyager 1 before implementation on Voyager 2, a reflection of the fact that Voyager 2 still has two planetary encounters scheduled while Voyager 1 has none.

Once onboard the spacecraft, DSSCAN was tested during periods of DTR operation to determine empirically how many thruster pulses should be used to counteract a DTR event. For example, tests on Voyager 1 in March of 1984 showed that five thruster pulses were the optimum number. These pulses each have an electronic-activation length of 10 ms, and a single pulse will change the drift rate about the spacecraft yaw axis by approximately 11 µr/s. See Fig. 12.

Now that the effect of DSSCAN on yaw-axis momentum introduced by DTR events is known, the subroutine is being modified to incorporate momentum (near) cancellation in the pitch axis. Although the modification is, in principle, straightforward in view of the yaw axis experience, in practice this is not the case. The relative complexity arises from the tight programming that must be done because of the shortage of AACS and CCS words and existing programs that have already been heavily modified; with resultant complexity of code. Add to this the potentially serious consequences that could arise from any mistake in modifying the control law of the spacecraft, and one appreciates the fact that even seemingly simple changes can require extensive time for testing and experienced personnel for safe implementation. (pp. 11-12)

...

During implementation of the sequence, certain critical or complex subsequences may be checked for validity by running them through a sophisticated analog/digital simulation of extensive portions of the spacecraft: the Voyager Capability Demonstration Laboratory (CDL). The CDL contains, for example, duplicate versions of CCS, AACS, FDS, scan platform actuators, and the DTR. (p. 17)

W.I. McLaughlin and D.M. Wolff, "Voyager Flight Engineering: Preparing for Uranus" (abstract), 1985 pp. 11-12, American Institute of Aeronautics and Astronautics (AIAA), 23rd Aerospace Sciences Meeting, January 1985, Reno, NV.

Aside: I'm not sure how to square the "patching-only" of the CCS code (or if it even needs to be squared) with McEvoy's description of assembly source code being pulled from the sequencing block dictionary, code that would be assembled and placed in a sequence's uplink memory load.

The High Speed Simulator (HSSIM) is a flexible spacecraft simulator developed at JPL in the 1990s and written in C++. Spacecraft components are represented by C++ objects and a component/object may have one or more interfaces. Interfaces are strongly typed and connections between components can only be made over compatible interfaces. For example, you can connect a CPU's data bus to a memory bank's data bus, but not to the memory bank's address bus. The link, at the C++ level, between two interfaces is called a splice. Each component has its own Tcl interpreter that allows scriptable behavior in addition to other functions:

C++ was chosen as the implementation language for simulation components, because of its run time efficiency and its support for object-oriented programming. A processor component, for example, may emulate a hardware instruction set and the code which implements this must be sufficiently fast to meet the performance objectives of the simulator.

Most components contain a[n] embedded interpreter which recognizes the language Tcl. Tcl is a freely available embeddable language and concrete interpreter implementation developed at the University of California, Berkeley. Tcl was augmented to make it multi-thread ("MT") safe and to add additional features, in particular, a C++ class wrapper and a fast "remote procedure call" that can execute commands remotely on named interpreters (many of the components within HSS contain named interpreters, which are used to manipulate the component) and return the result of the execution to the local interpreter. The HSS Tcl subsystem is used for many things, including model state examination and alteration, establishment of model interconnections, and model state monitoring and display (using Tk, a toolkit based on Tcl which can quickly create Graphical User Interfaces). As a general rule, Tcl is used unless other performance or robustness concerns dictate the use of splices.

—K. Patel, W. Reinholtz, and W. Robison, "High Speed Simulator — A Simulator for All Seasons" (PDF), p. 751, SpaceOps 1996, Proceedings of the Fourth International Symposium, September 16-20, 1996, Munich, Germany.

HSSIM supports multiple implementations of a given spacecraft component/object, with the choice of which implementation to use being made at the time of a simulator run. Depending on their need, an engineer can choose between, for example, a slower, bit-level (logic-gate) simulation of a component or a faster, functional-level simulation. HSSIM was successfully used in various roles for the Jupiter orbiter, Galileo, beginning some time after the spacecraft's high-gain antenna failed to fully deploy in 1991. According to the paper, versions for the Saturn orbiter, Cassini (to be launched in 1997), and Voyager were to be delivered "later this year" (1996?).

As a software developer, I admire and respect the design of HSSIM. And my knowledge of the capabilities and implementation of the earlier COMSIM and CDL is almost entirely inferred from McEvoy's description of the Viking simulator; i.e., I could be way off-base. Keeping this in mind, I suspect that the HSSIM delivered to and used on Voyager is a bare-bones CCS simulator. Building a software-based simulator for a specific spacecraft is a labor-intensive task, with or without HSSIM. You need people knowledgeable about the spacecraft and buy-in from a management willing to invest in the effort. The nearly 20-year-old Voyager spacecraft had already fulfilled their primary missions and the program lacked some key requirements for building a simulator:

Knowing C++ and Tcl would have been helpful. The HSSIM paper did mention automatic code generation using an expert system and, under "Future Direction", proposed other means of automatically building parts of the simulator. Those would lessen the need for C++/Tcl software expertise, but there's still the laborious task of assembling and manually entering all the information needed as inputs to the expert system and to the other proposed mechanisms.

So, no AACS or FDS simulators. Only a bare-bones CCS simulator. (Again, that is my impression from my readings and I hope I am wrong.)


AACS, HYPACE, and HYBIC

NOTE that the AACS computer is not the at-the-time experimental HYPACE (Hybrid Programmable Attitude Control Electronics) computer. For budgetary reasons, Voyager instead used a CCS computer running at a higher clock rate and with an added index register found useful on HYPACE. Dr. Tomayko wrote:

Documentation for the system still refers to the attitude control computer as HYPACE, even though its heart was the [CCS] command computer.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 178.

(General Electric made both the CCS and HYPACE computers.) With respect to HYPACE, Dr. Tomayko wrote:

Index registering meant that the same block of code could be used for all three axes, reducing memory requirements.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 177.

This sounds like the typical use of an index register: add the value in the index register to addresses when accessing memory. By changing the value in the index register, a program can switch between each axis's set of variables prior to calling a common subroutine.

I suspected a simple way of implementing an index register so as to avoid changing the CPU's instruction set would have been to place a memory-addressable chip or electronic circuit between the CPU and memory to hold the index value. The following description of the AACS computer found elsewhere gives a name to a circuit that may or may not be such an implementation:

The Attitude and Articulation Control Subsystem used an augmented version of the CCS computer that inserted a unit (the Hybrid Buffer Interface Circuit (HYBIC)) between the CPU and RAM, which intercepted instructions to add indexed addressing capability (at the expense of other instructions), and accelerated instructions that used idle cycles.

—John Culver, "The CPUs of Spacecraft Computers in Space", The CPU Shack.

Unlike other (incorrect) descriptions, Culver's doesn't conflate the AACS with HYPACE, so I think he knows what he's talking about. His description does seem to indicate that changes were made to the CCS CPU and its instruction set for the AACS. Strangely, Tomayko's report doesn't mention HYBIC at all.

In her 2016 paper, Matsumoto describes a problem in a decidedly more complex HYBIC:

The Hybrid Buffer Interface Circuits (HYBIC) on V1 was switched to the backup unit in 2002 due to a failing component inside the HYBIC Analog to Digital (A/D) converter. The star tracker on the original HYBIC was performing well at the time of the switch but each HYBIC has a unit (A/D converter, sun sensor, and star tracker) dedicated to the HYBIC. The star tracker on the current HYBIC is degrading rather rapidly and closely monitored; it is quite likely that a HYBIC switch back to the original is needed before the end of the mission

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 3, 2016 SpaceOps Conference, Daejeon, Korea.

Okay, HYBIC is a lot more than just an index register or registers. (See the picture of the HYBIC Logic Subassembly at the Smithsonian.) A 2006 JPL presentation about the Voyager 2 HYBIC problems included a functional block diagram of the AACS (click image to enlarge):

AACS Block Diagram

The diagram doesn't show an interface between the HYBIC and its associated memory bank. However, a 1981 U.S. Air Force study, Assessment of Autonomous Options for the DSCS III Satellite System, has a similar diagram (Figure B-3, p. 178) that adds a 6th arrow between the HYBIC and RAM. And, interestingly, has a dashed box labeled "HYPACE" around the upper portion of the diagram!

The role of HYBIC in the AACS is up in the air for me. Online information about HYBIC is extremely scarce and what little I could find is basically a rehash in one form or another of the information above.


Flight Computer Electronics

I repeat that I am not an electronics engineer. Back in the 1970s, I did pore over Don Lancaster's TTL Cookbook and Roger Melen's and Harry Garland's Understanding CMOS Integrated Circuits. I built maybe a handful of small circuits on a white ceramic breadboard from RadioShack, although the only one I remember was a CMOS code-practice radio transmitter that could broadcast at most 10-15 feet to a pocket AM radio! I understood the digital electronics at an abstract logic level, but not at the level of knowing I need a resistor here and a capacitor there. I did build a 6800-based microcomputer held together by duct tape and, initially, rubber bands. Slightly more recently, in 1984-1985, I wrote the core firmware for 80286 single-board computers mounted in racks that tested MILSTAR satellite components.

CCS Computer

The CCS computer was built using transistor-transistor logic (TTL) integrated circuits:

To control development costs, the CCS is nearly identical to the embedded computer developed for the Viking spacecraft that went to Mars, with the addition of interface ports for the FDS and AACS. The CCS is constructed entirely of TTL logic chips, because that's how things were done in the early 1970s; [i]t was the heyday of the 7400 series TTL family, which was dominated by Texas Instruments. The paired CCS computers use dual-redundant plated-wire read/write memory, which works like magnetic-core memory but uses wire plated with a magnetic coating instead of ferrite beads.

—Leibson, Steven, "Voyagers 1 and 2 Take Embedded Computers into Interstellar Space", EE Journal, July 25, 2022.

The 7400 series of chips (labeled SN74xx) ranged from discrete logic gates to larger-scale devices such as a 4-bit arithmetic logic unit. Strictly speaking, Leibson is not definitively stating that the CCS was built from 7400-series chips, just that they were widely used at the time. If this family of chips was used for the CCS computers, the actual chips used would probably have been the military-grade versions (SN54xx) with an extended range of operating temperatures or the radiation-hardened versions (RSN54xx) (Wikipedia). Since a number of the 7400 chips like the ALU operated on 4-bit values, I wonder why the original Viking Orbiter's CCS word size was 18 bits rather than 16 or 20 bits. (The Viking Lander computer's word size was 24 bits; see Tomayko, Chapter 5, Section 6.)

All that being said, I overlooked an important clue about the TTL chips in Tomayko's account (p. 182) of the development of the FDS computer:

[This web page] mentions the use of 54 series TTL chips in the CCS and AACS computers. I suspect they used 54L (low power) and 54LS (low power Schottky) TTL series chips. 54L uses about 10 times less power than standard 54 series chips, but is about four times slower. 54LS uses about 5 times less power than 54 series, but is about 50% faster.

"Uniquely, Wooddell began working with a programmer in 1973, as soon as the instructions were ready. Richard J. Rice of JPL began by developing software for a breadboard version of the data computer. The breadboard originally used the ubiquitous 4K memory of plated wire with 18-bit words and 150 of the same low-power TTL ICs used in other JPL machines. Instruction execution times for this version ranged from 12 to 24 microseconds. Rice's prototype flight program, developed on the basis of what was then known about Voyager instrumentation and previous experience, showed that the processor speed should be doubled."

—Steven Pietrobon, "NASA - Voyager 1 and 2 updates", NASA Spaceflight Forum (unaffiliated with NASA), August 29, 2024.

AACS Computer

As mentioned previously, the AACS computer is a modified CCS computer. It has a faster CPU that achieves its speed at the cost of increased power consumption, a precious commodity on a spacecraft. My impression from the following (thanks to Remes) and other sources is that the two AACS computers are rarely powered up at the same time:

... The AACS employs the same type of processors (and memories) as does the CCS but operating three times as fast.

... Emphasis on minimizing spacecraft power consumption resulted in a design which permitted powering only one processor (and memory) for attitude control at a time. The backup memory may be energized for read/write operation while the other processor provides the control functions.

Christopher P. Jones and Thomas H. Risa, "The Voyager Spacecraft System Design" (abstract), 1981 p. 8, American Institute of Aeronautics and Astronautics (AIAA), 16th Annual Meeting and Technical Display on Frontiers of Achievement, May 12-14, 1981, Long Beach, California.

I have not been able to find out exactly which TTL chips or family of chips were used to build the CCS and AACS computers. If the CCS computer was built with the standard 74xx chips, the AACS computer may have instead used the faster 74Hxx high-speed TTL chips (radiation-hardened RSN54Hxx) or the even faster 74Sxx Schottky TTL chips (RSN54Sxx) available at the time. (As Steven Pietrobon notes immediately above, Voyager probably used the low-power versions of the chips.) This is just speculation on my part and I'm sure there were other factors that contributed to the increased speed of the AACS computer.

FDS Computer

The FDS computers were built using complementary metal-oxide-semiconductor (CMOS) integrated circuits:

... While the CCS and AACS computers are based on older NASA computer designs that use plated-wire memory, the FDS computers needed much faster memory to achieve Voyager's performance goals, so the FDS memory systems were built with CMOS SRAMs. I asked JPL for a description or part number of the failed SRAM and got a reply from Jeff Mellstrom, the Chief Engineer for JPL's Astronomy and Physics Directorate. The failed device was one RCA 256x1-bit CD4061A CMOS SRAM. That one bad chip knocked out 256 words of FDS memory.

... A report appearing in RCA's "High Reliability Integrated Circuits" data book in 1982 stated that Voyagers 1 and 2 contained 10,346 RCA CMOS ICs between the two spacecraft. That works out to 5173 CMOS chips per spacecraft. Each of the dual-redundant FDS computers in each spacecraft needed 512 CD4016A SRAMs to create the 8Kword memory, which is 1024 CMOS SRAM chips per spacecraft. According to the reliability report, just two of the RCA CMOS ICs out of the 10,346 total number in both Voyager spacecraft had failed after the first 52 months in space. We know from JPL that one of the Voyager 1 spacecraft's FDS memories failed in 1981, so at least one of the two reported CMOS chip failures was associated with that memory loss.

—Leibson, Steven, "JPL Software Update Rescues Failing Voyager 1 Spacecraft", EE Journal, May 27, 2024.

Like the 7400 series of TTL chips, the 4000 series of CMOS ICs includes various chips that perform 4-bit operations. For instance, the CD4008A 4-bit adder has a carry input so that four of these can be linked together to make a 16-bit adder. I don't know if Jack Wooddell used these particular chips or in this fashion. Tomayko's description suggests Wooddell used a more complicated mechanism:

Despite its I/O rate, the arithmetic rate is quite slow, mostly due to byte-serial operation. This meant 4-bit bytes are operated on in sequence. Since the word size of the machine is 16 bits, it takes six cycles to do an add, including housekeeping cycles. If all the arithmetic, logic and shifting were not done in the general registers, the machine would have been even slower.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, Box 6-2, p. 184.

Thanks to Remes, we have some information about the radiation hardening of the CMOS chips:

Large quantities of CMOS devices comprising 28 different logic functions were used in the spacecraft. Devices fabricated by the standard commercial process could not withstand a fluence of 5 x 1012 e/cm2 under normal bias conditions, due to a shift of the n-channel gate turn-on voltage toward 0 V, accompanied by an increase in the supply current. By reducing the gate oxide annealing temperature from 1100 to 950° C, it was found possible to fabricate devices that were still functional after irradiation to 5 x 1012 e/cm2, though with somewhat degraded device characteristics (References 6-1 and 6-2). However, even these devices showed significant degradation at a dose of 150 krad(Si) ...

A CMOS static random-access memory, very susceptible to ionizing radiation, was also used on the spacecraft,. A hardening program for this component was considered to be too expensive. It was, therefore, decided to apply massive shielding, so that the impinging total dose would not exceed 10 krad(Si).

A.G. Stanley, K.E. Martin, and W.E. Price, "Voyager Electronic Parts Radiation Program (Volume I)" (abstract, 9MB PDF), pp. 6-1 and 6-2, 1977.

It's not clear to me, but is it safe to assume the "massive shielding" was applied to the entire FDS computer and not just the memory board? And in conjunction with the fabrication changes? An omitted paragraph about the "degraded device characteristics" showed CMOS chip propagation delays increasing by factors of 50% to 100% as radiation levels rose.

Leibson's second paragraph above about the reliability of CMOS chips is a slightly incorrect interpretation of an odd table in an RCA CMOS databook. (The PDF is a selection of pages from a larger work, whose title is not apparent. The 1983 RCA CMOS Integrated Circuits Databook has a chapter on high-reliability ICs, but it is much briefer than the linked-to PDF and it does not have the information about actual military and aerospace projects using these chips.) Here's the odd table (click to enlarge):

RCA CMOS Operating Life Table

"Field-Usage Operating-Life Data", RCA High-Reliability IC Products (PDF), p. 51, 1982? (click image to enlarge)

52 months is not the elapsed time in space, but is instead the sum of the "orbit times" of Voyager 1 (27 months) and Voyager 2 (25 months). One would think that time in orbit was the time in space, but the 27-month and 25-month figures then don't make any sense. Voyager 2 was launched a little over 2 weeks before Voyager 1, not 2 months after! And, as of October 1980 (footnote 6 in the table), the time in space for each spacecraft was roughly 37 months (September 1977 through September 1980), for a sum total of 74 months. Given the October 1980 date, the two chip failures predated the 1981 memory failure.

One would also think that device-hours was simply the orbit time in hours multiplied by the number of devices, but the figures in the table are that value divided by the number of spacecraft (two in Voyager's case):

 orbit-time * 30 days/month * 24 hours/day * #devices 
#spacecraft

I'm not sure what purpose is served by this average device-hours per spacecraft.

Leibson's article about the CMOS chips does bring up something I hadn't previously given any thought to — how big are the Voyager computers? If the numbers are correct, 5,173 CMOS chips per spacecraft is a lot, or seems so. And that works out to about 2,500 chips per FDS computer? A fifth of those are the 512 static RAM chips making up the computer's 8K words of memory. Throw in the address decoding circuitry, interfaces between the FDS computer and both CCS computers, the interface to the other FDS CPU's RAM, interfaces to external hardware such as the Digital Tape Recorder and the science instruments, the instruction decoding and execution circuitry, the arithmetic logic unit, the 128 "special registers ... kept in memory" (Tomayko, Box 6-2), the direct memory access circuitry, etc., etc. The numbers quickly add up.

A picture widely shown on the web as "the FDS computer" is this grainy, black-and-white image from Tomayko's report (cropped by me; click to enlarge):

FDS Hardware

"The Flight Data System hardware in its package. (JPL photo 360-751AC)" (Source: Tomayko, Chapter 6, Section 2, Figure 6-2, p. 181) (click image to enlarge)

(The actual hard-copy report probably had a better quality, possibly color photograph.) If those rectangles in the image are CMOS chips, there's room for 27 columns times 12 rows of chips, plus 2 extra chips at the top and minus 1 chip at the bottom center — or 325 chips in total on a circuit board. (Heacock, p. 222, has a picture of a different but similar board with a more fully populated 27x12-chip layout.)

I've only ever worked with dual in-line package (DIP) ICs, but the only way to fit 300-some DIP chips on a 7-inch by 14-inch circuit board (see below) is if all the chips are 8-pin ICs. The 1975 and 1983 RCA CMOS Integrated Circuits Databooks list only one chip with 8 pins, the dual 2-input NAND CD40107B, and it would make no sense to build a board filled entirely with 650 discrete NAND gates. However, a 16-lead, ceramic flat pack (CFP) chip is about the same width and about half the length of a 16-pin DIP chip, so a 7x14-inch board will support a 27x12 layout of 16-lead CFPs. Fitting a 16-lead CFP into approximately the same space as an 8-pin DIP is accomplished by doubling up the pin holes underneath the chip and using a machine or jig to bend and cut the leads into the cramped space. Looking closely at the grainy FDS board image, I think Voyager uses a pin hole configuration similar to the following from a radar processor board from the late 1970s:

14-lead Ceramic Flat Pack 16-lead Flat Pack Mount
14-lead Ceramic Flat Package (Source: 1983 RCA CMOS Integrated Circuits Databook, p. 14) Mounting holes for two 16-lead CFPs on a "Westinghouse radar processor board (70's)" (Source: Don Straney, "Reverse-engineering misc. avionics (ongoing)", June 5, 2024)

By my calculation, the number of circuit boards for a single FDS computer would be 8 boards (if all 2,500 chips were at most 16-lead). Someone with experience in this type of technology probably knows of techniques for more compactly packaging the electronics, not only for the FDS computers but for the CCS and AACS computers as well. I learned of one such technique from a post by Steven Pietrobon in an online discussion of the November 2023 FDS memory problem. The actual semiconductor component of a chip is called the die, which is connected to leads/pins and encased in a CFP or DIP. By collecting multiple dies in a single package, you reduce both the size of a circuit and the number of external wire connections (board traces) that would have been required between individual dies in individual CFPs or DIPs. Voyager used this technique for the FDS memory, assembling 128 256x1 CD4016A dies into a 2K x 16-bit configuration:

Algorex Data Corporation is supplying a thick film hybrid memory circuit to the Jet Propulsion Laboratory for use on the Mariner spacecraft, which will be launched in 1977 to rendezvous with Jupiter and Saturn. The memory will consist of four, 3x3 inch, four-layer hybrid circuits, each containing 2048 16-bit words. Each hybrid contains 140 chips: 128 CMOS memory chips and 12 driver chips. The memory chips are RCA CD4061 static RAMS with a 256 x 1 organization. The four hybrids do the job of two 7 x 14 inch multilayer boards, and the cost, in the low hundred-thousand-dollar range, is reportedly half the conventional approach.

—Dennis E. Berglund, Irving Goodman, William J. Patterson, and Julius Reiner, Hard Preprocessor Study (11MB PDF), AFAL-TR_75-157, p. 67, 1975.

These are custom assemblies of multiple dies, not single 2Kx16-bit dies. Voyager was originally called the Mariner Jupiter-Saturn 1977 (MJS77) program and was renamed "Voyager" only months before the spacecraft launches! Rather than spreading 512 CD4061A chips across multiple circuit boards, an FDS computer's full 8K words of memory in four 3x3-inch modules could be mounted on one circuit board with room to spare. I highlighted the memory modules in the following picture (note the MJS77 label):

FDS memory board

"Fig. 15. Flight data subsystem electronic equipment bay memory subchassis" (Source: Raymond L. Heacock, "The Voyager Spacecraft", p. 222, 1980)

Also see the backplane side of the Flight Data Subassembly Bay. I assume the connectors shown mate on the other side with the connectors at the top of the FDS boards.


FDS Image Compression

This is my attempt at understanding Voyager's image compression implementation. Those with the mathematical knowledge to understand compression algorithms should skip straight to Urban's paper.

The distances of planets are increasingly large as you move from the inner to the outer planets and that greatly weakens the power of radio signals transmitted between the Earth and spacecraft. The following table shows the distances of four planets when Voyager 2 flew by them. An astronomical unit (AU) is the average distance of the Earth from the Sun, which is about 93 million miles. Earth has a nearly circular orbit, so the distance between the Earth and a planet at a given time can vary as much as 2 AU depending on whether the Earth is on the near or far side of the Sun from the planet.

Voyager 2 Planetary Encounters

Planet Closest Approach Distance from Sun (AU) Distance from Earth (AU)
Jupiter July 9, 1979 5.33 6.21
Saturn August 26, 1981 9.60 10.41
Uranus January 24, 1986 19.12 19.83
Neptune August 25, 1989 30.21 29.58

From Chris Peat's Heavens Above; you can enter dates at the bottom of the page.

The important thing about the distances in the table above are the rough ratios. At the dates of Voyager 2's encounters, Uranus was over three times as far from Earth as Jupiter had been and Neptune was almost five times as far. As radio signals get weaker, the supportable data rates drop. Thanks to advancing radio technology on the ground and configuration and software updates on the spacecraft, the "achieved maximum" rates were better than expected based on distance alone: 115.2 kbps at Jupiter, 44.8 kbps at Saturn, 29.9 kbps at Uranus, and 21.6 kbps at Neptune. (From Table 6-1 in Ludwig and Taylor, 2002, p. 34. Urban's 1987 paper has different figures: a "recoverable" rate of 29.9 kbps at Saturn and an unqualified rate of 14.4 kbps at Uranus and maybe Neptune.)

To overcome rate limitations at the Uranus and Neptune encounters, engineers employed a few techniques, on the spacecraft and on the ground. The camera images were a massive portion of the science and engineering data downlinked to Earth and engineers were able to reduce the required bandwidth by (i) using the spacecraft's Reed-Solomon encoder hardware to efficiently encode error correction information in the full downlink data stream and (ii) compressing the image data. (The Golay encoding used at Jupiter and Saturn, was only applied to the non-image data, leaving the downlinked image data without error correction except, I guess, through ground processing of the raw pixels; Urban, p. 2.) Michael G. Urban's 1987 paper, "Voyager Image Data Compression and Block Encoding" (thanks to LouScheffer!), discusses both techniques, but I'll only focus on image compression here. (The success of the latter technique is dependent on the former since an uncorrectable error can render an entire compressed image line unusable.)

Urban describes the "split-pixel compressor", FAST, used for images at Uranus and Neptune in detail. The mathematics is beyond my abilities, but the compression scheme is based on the differences between adjacent pixels in an image line. For each 800-pixel line, an array of 800 differences between pixels is constructed. (Not 799; is the first difference the reference pixel's value?) These signed differences are mapped to 8-bit unsigned integers:

Table 1: Pixel Difference Integer Mapping

Michael G. Urban, "Voyager Image Data Compression and Block Encoding", 1987 Table I, p. 11, International Telemetering Conference, October 26-29, 1987, San Diego, California.

The 800 unsigned integers are divided into 160 5-element blocks. Compression is then applied individually to each block. "Split pixel" means each integer in a block is split into its k least significant bits and its 8-k most significant bits, where k is chosen on a per-block basis so that the 8-k MSBs are all zeroes for all 5 integers in the block. (It's the mapped unsigned integer that is split, not the pixel value.) The value of k is encoded as a 3-bit block ID in the compressed data:

Table 2: Pixel Block ID Mapping

Michael G. Urban, "Voyager Image Data Compression and Block Encoding", 1987 Table II, p. 11, International Telemetering Conference, October 26-29, 1987, San Diego, California.

I noticed that for distance d, its negative, -d, can be encoded in k bits as a two's-complement number in a range corresponding with that in the table. Which made me wonder what the purpose of mapping was, but I think it's because mapping groups magnitudes together with most significant bits of zero, thus making splitting possible. For example, in two's complement, +2 and -2 are 000010 and 111110, respectively, whereas, in the mapping scheme, they are 000011 and 000100. Clever!

Since the 8-k bits are zeroes, it is not necessary to include those bits in the compressed data. Note that the compressed word length is the length of a difference's mapped, unsigned integer. If the maximum difference in a block is outside the [-31,+32] range, all 5 pixel values are sent as-is, not their mapped differences. (For example, a transition from 255 to 0 has a difference of -255, which maps to unsigned integer 510; this can't be represented in 8 bits, so the raw 8-bit pixel values are sent.)

If I understand correctly, here's an example. Five uncompressed pixel values occupy 40 bits. If the differences are in the range [-1,+2], the compressed data is 3 bits for the block ID and 5 times 2 bits for the pixel differences' mapped integers, or 13 bits. Nice! Differences outside the [-31,+32] range, however, require 3 bits for the 000 block ID and 40 bits for the raw pixel values, an undesired increase in size over simply sending uncompressed pixel values without a block ID.

If there are too many 000 blocks with uncompressed pixel values, it is possible for a compressed image line to exceed the space alloted for it in the downlink telemetry frame. Rather than simply truncating each image line on the right, compression is applied left-to-right and right-to-left on alternating lines, the truncation on either side producing a ragged edge on both sides. A missing pixel can be interpolated from the corresponding pixels in the preceding and succeeding lines.

Incidentally, the downlink image/telemetry minor frame had the following format (Urban, p. 9 and Figure 12, p. 17):

    Bytes 0-3    32-bit frame sync code
          4-4    8 zero bits
          5-5    8-bit format ID
        6-275    2160 bits of GS&E non-image science and engineering data
      276-277    16 bits of fill
                 4960 bits of compressed image data:
      278-278        8-bit reference pixel
      279-587        2472 bits for image line N (left-to-right)
      588-588        8-bit reference pixel
      589-897        2472 bits for image line N+1 (right-to-left)
     898-1025    1024 bits for Reed-Solomon code block
    1026-1079    432 bits of indeterminate value to fill out MNF to 14.4 kb/s
                -------
        Total:   8,640 bits (1,080 bytes)

Some spacecraft group repeating cycles of minor frames into major frames, but they usually include a minor frame counter in the minor frame in addition to a format or mode ID, so I doubt that Voyager was using major frames in this particular image/telemetry case.


FDS Memory Problems

Just a note: I haven't heard of any problems with the CCS and AACS computers' plated-wire memory.

November 2023 Memory Anomaly

Significant events in the lives of the Voyager spacecraft always generate a flurry of articles and discussions on tech sites around the web. In November 2023, Voyager 1 began returning gibberish to Earth instead of the normal, properly structured and formatted science and engineering data. Through an amazing piece of detective work, the ground team eventually pinpointed the cause: one of those CD4016A static RAM dies had failed in the FDS memory. The die was one of 16 that made up a 256-word memory block, a block which contained code.

The following NASA blog post about tracking down the cause of the failure was widely referenced in stories from major news outlets and in many other online articles:

(Paragraphs rearranged in chronological order by me.)

... a command sent to Voyager 1 on March 1. Called a "poke" by the team, the command is meant to gently prompt the FDS to try different sequences in its software package in case the issue could be resolved by going around a corrupted section ...

On March 3, the Voyager mission team saw activity from one section of the FDS that differed from the rest of the computer's unreadable data stream. The new signal was still not in the format used by Voyager 1 when the FDS is working properly, so the team wasn't initially sure what to make of it. But an engineer with the agency's Deep Space Network, which operates the radio antennas that communicate with both Voyagers and other spacecraft traveling to the Moon and beyond, was able to decode the new signal and found that it contains a readout of the entire FDS memory.

—Denise Hill, "NASA Engineers Make Progress Toward Understanding Voyager 1 Issue", NASA The Sun Spot Blog, March 13, 2024.

A media relations person at NASA, Hill probably wrote the blog post after talking with someone at JPL, so I imagine there was a bit of a telephone game taking place as the story got filtered from the engineers through multiple layers to the blog. The technical details are sketchy, so I have to wonder if the DSN engineer really just found seemingly by happenstance that the signal contained a memory dump (which the spacecraft just happened to send out of the blue). It seems more likely to me that a memory dump command was sent to Voyager 1 and, two days later, the engineers looked specifically for a memory dump in the signal. And is there really a "poke" command or was someone in the communication path simply trying to describe what the engineers were doing as poking around in the innards of the FDS?

As it turns out, I was more or less wrong about an explicit memory dump command and I was more or less right about there being no "poke" command. In a Reddit Ask Me Anything (AMA) discussion of Voyager, Robert Rasmussen provided a more detailed description of how the problem was diagnosed:

Although it carried no data, the radio signals we were receiving (carrier and subcarrier) were at the expected frequencies. This told us that the radio was probably working, that attitude control was keeping the high gain antenna pointed at Earth, and that normal power was apparently available to spacecraft subsystems. A repeating 1/0 modulation on the subcarrier told us that the telemetry modulation unit (responsible for inserting telemetry data into the radio signal) was also probably working, but that its convolutional encoder was getting no input from the flight data subsystem (which collects and packages the data before it's sent to Earth).

We could also tell that commands to the spacecraft were being accepted and processed, because we were able to command Voyager 1 to make observable state changes to the radio signal it was sending us, such as the subcarrier frequency and modulation index.

Given that information, we decided to focus our efforts on the flight data subsystem, trying to command it into different states. After resets and hardware variations resulted in no improvement, and commands to its software were not accepted, we decided to write directly to memory in the flight data subsystem computer to see whether we could directly alter the software's behavior. Our goal at that point had been to force a different telemetry mode (governing contents and data rate) on the suspicion that memory corruption might be at fault, but that some modes might be unaffected.

After multiple attempts, that was eventually successful, but in a surprising way, producing data in a raw format that we did not immediately recognize. With ground system software we were eventually able to decode this signal, revealing it [to] be just an unformatted stream of flight data subsystem memory contents. Apparently, our memory poking had prompted direct memory access hardware to copy memory contents to the telemetry modulation unit port. This data revealed the corrupted area in the flight data subsystem's memory, which we could correlate with a particular memory chip. -[Robert Rasmussen]

—Reddit AskScience AMA Series: We're the team that fixed NASA's Voyager 1 spacecraft and keeps both Voyagers flying. Ask us anything!, July 16, 2024. (Question and reply)

I'm still not convinced that the computer just randomly began copying its memory to the telemetry modulation unit (TMU). And while there may be a "poke" command in the sense of the primitive memory peek and poke functions some of us might remember from our microcomputer BASIC days, there is apparently no "poke" command that performs higher-level testing and debugging operations, a belief other authors inferred from Denise Hill's NASA post. (Also see Waggoner, 21:30. "So we decided to use hardware pokes ... 20 pokes for each of the 10 modes", a technique they considered dangerous but necessary since nothing else had worked.)

Rasmussen's reply on Reddit does hint at an answer to a question I asked earlier: how are software/data updates received from the ground routed to and stored in the target CPU's RAM? In Rasmussen's description, I assume that the CCS computer, as the command processor, is directly poking values into the FDS RAM. (Which brings up another question! Since the CCS computer processes uplinked commands and data, are uplink frames structured in 18-bit units or 8-bit bytes?)

What happened when the FDS computer executed code in the memory block with the failed bit? If the failed bit was in the opcode portion of instructions, the CPU would execute an incoherent sequence of unintended instructions. If the failed bit was in the arguments portion of instructions, the CPU would execute a coherent sequence of instructions with bad arguments. Of particular concern would be branches and memory references to bad addresses (wrong addresses, not invalid addresses). In either case of the failed bit position, the CPU very likely went off into never-never land. The next timer interrupt (per Tomayko) would jerk the CPU back to reality, in which it would stay until it next executed code in the bad memory block. I wonder if the flight software engineers could have taken advantage of the timer interrupt to force the CPU to copy memory to the TMU port; i.e., overlay or redirect the interrupt handler (at address zero per Tomayko) to copy the memory to the TMU port.

Bruce Waggoner, Voyager's Mission Assurance Manager, added more details in a talk at !!Con 2024 (Bang Bang Con). (The following text is based on the video captions; any awkwardness in the text is not apparent in Waggoner's speaking, which flows very naturally.)

So the DSN — it's worth a paper in itself — the DSN figured out this amazing way to decode this data and give us what the data represented. And it turns out it represented something really cool. This was an accidental memory dump!

... Somehow it just said... I'm gonna read memory. And it was sending us memory dump, completely free ... We basically could see the whole memory and we noticed immediately that there were 256 contiguous words, 0x1400 to 0x14FF, that were corrupted or had the potential to be corrupted. And these were all unfortunately in that layer of code under the P tables, routines used by every piece of the FDS, basically.

Bruce Waggoner, "Saving Voyager 1! - Bruce Waggoner at !!Con 2024" (YouTube, 22:48), 2024 !!Con 2024, August 25, 2024.

(The P tables bring to mind the FDS real-time executive's P periods; perhaps they're related.) The JPL engineers now had a readout of the FDS memory. Fortunately, periodic full memory dumps of all the Voyager computers is standard practice (Matsumoto, p. 7) — at 40 bits per second, about the same speed as my ham-radio brother's surplus Baudot teletype back in the 1970s! Still, that's only an hour to download the full 8K words of memory from an FDS computer 15 billion miles away. By comparing the new memory dump to the last good memory dump, it would have been relatively easy for the JPL team to figure out which memory block(s) had failed, at least in the code portions of memory. This task was made even easier by the fact that JPL had been loath to make changes to the FDS flight software (Matsumoto, p. 6).

One of Waggoner's transparencies has an abridged assembly language listing for the failed 0x1400-0x14FF memory block:

FDS Assembly Listing

FDS Assembly Listing, Slide 31 (click image to enlarge) from Bruce Waggoner, "Saving Voyager 1!" (YouTube, 23:00), !!Con 2024.

And below is the listing by itself. The fifth bit in each location of the failed memory block is read as 0 by the CPU, which is incorrect if the bit is supposed to be 1. In the listing, memory words in which the fifth bit should be 1 are highlighted in yellow, with the correct value shown immediately to the right:

13DE  1C00       GETEID:  SRB  UMRA       /SAVE RETURN ADDRESS
...
1400  7829 7839           PWD  RMFC,R2    /CALCULATE ADDRESS AND GET IDS FOR 400
...
1461  1C09 1C19  MOD15:   SRB  LMRAN      /SAVE RETURN ADDRESS
...
146D  F09F       COPY:    OUT  7,SETAD    /SET ADDRESS DOWN
...
1494  F09F       SAFECA:  OUT  7,SETAD    /SET ADDRESS DOWN
...
14B0  5F84 5F94  PLSCL:   MRD  AUTOCF     /PLS AUTO CAL FLAG
...
14CA  1C08 1C18  PLSCHK:  SRB  LMRA       /SAVE RETURN
...
14F0  37AF 37BF  PLSTBL:  CON  $X37AF
14F1  ADFA                CON  $XADFA
14F2  FA7F                CON  $XFA7F
14F3  AFB0       PLTZ:    CON  $XAFB0     /'0' NOT USED
...
14F4  F09F       ULINK:   OUT  7,SETAD    /SET ADDRESS DOWN
...
14F8  03DE       XGETEI:  JMS  GETEID     /GET ENG ID SUBROUTINE
14F9  050A 051A           JMP  UVECTR     /RETURN TO CALLER IN LOWER MEMORY
14FA  0231       XCMROT:  JMS  CMROT      /CODED COMMAND PROCESSING
14FB  050A 051A           JMP  UVECTR     /RETURN TO CALLER IN LOWER MEMORY
14FC  02B6       XCHSUM:  JMS  CHSUM      /CHECKSUM
14FD  050A 051A           JMP  UVECTR     /RETURN TO CALLER IN LOWER MEMORY
14FE  02EF 02FF  XLTS:    JMS  LTS        /LTS SUBROUTINE
14FF  050A 051A           JMP  UVECTR     /RETURN TO CALLER IN LOWER MEMORY

I have no idea what the CPU operations mean or do, so I'm going to engage in some idle guesswork. That looks like the beginning of a jump table at the end of the block, where each entry is a JMS-JMP pair of instructions. If — and I emphasize If — JMS is a jump-to-subroutine call and JMP is an unconditional-jump to an address in a register, the JMS-JMP pairing suggests to me that the FDS CPU has no call stack, which is not surprising for a real-time processor with limited memory. For example, consider three routines: A calls B calls C. When A executes a JMS instruction to call B, suppose JMS saves the return address in A to a dedicated return-address register. If B wants to call C, B must first save A's return address (using SRB?) to a separate register, say UVECTR; otherwise, A's return address would be overwritten by the JMS call to C. After C finishes and returns to B, B would then return back to A by JMPing to A's return address saved in the separate register, UVECTR. Again, this is purely guesswork on my part.

Obviously, the code in the failed memory block needs to be moved. If a code sequence spans the beginning of the failed block, then the preceding code must be moved as well. A code sequence at the end of the failed block could be handled by appending a jump instruction to the block in its new location. If a data/instruction table spanned one of the boundaries, the entire table would have to be moved, not just the portion in the failed block. Finally, any references to locations in the moved code/data must be patched with the new addresses:

Once we narrowed it down to 256 consecutive locations of memory that were corrupted (as we talked about here), we then examined the source code to see what was contained in those 256 consecutive locations. As discussed in another answer, those locations contained a number of subroutines used (called) in many places throughout the rest of the flight software. Those were critical subroutines.

Therefore, the only viable solution was to try to find available portions of memory elsewhere and move those subroutines to those other available locations. There was not a single available chunk of memory that was large enough to accommodate all of those subroutines (256 words), so we had to break up the subroutines into pieces and move them to whatever small chunks of available memory we could find and then insert jump instructions between those broken-up portions.

(EDIT: We also had to fix up any internal jumps within each relocated piece to account for the fact that the jump destination addresses had changed. Then we had to identify all the callers of those subroutines and modify each one to point it to the new (relocated) start of each subroutine.) -[David Cummings]

—Reddit AskScience AMA Series: We're the team that fixed NASA's Voyager 1 spacecraft and keeps both Voyagers flying. Ask us anything!, July 16, 2024. (Question and reply)

Regarding Cummings' last paragraph, including relative branch instructions in the FDS CPU's instruction set would have made little sense. Given the limited address space, there would have been no savings in code storage since there is not much difference between an address and an offset. Adding a program-counter-plus-offset adder would have greatly increased the complexity of the electronics and probably would have had a serious impact on performance.

Waggoner, of course, adds many interesting details. Rather than quote his whole presentation, I want to take note of two points. First, the team had to ensure any changes they made did not violate timing constraints in FDS processing. Waggoner gives an example of wanting to relocate some of the code in the failed memory block to lower memory, but doing so would have exacted a performance penalty when switching between upper and lower memory:

I admit I'm a little confused by the example. Lower memory is the lower 4K words (0x0000-0x0FFF) of the FDS computer's full 8K of RAM; it is normally used for program code and is thus normally write-protected. Upper memory is the upper 4K words (0x1000-0x1FFF) of RAM; it is normally used for program data and is not write-protected. The failed memory block, 0x1400-0x14FF, is in upper memory and it nevertheless contained program code. So, if the code being relocated was previously not write-protected, why would they be concerned about it not being write-protected now?

(26:14) Next we had to repair the codes. This is 256 instructions that had to be relocated. We had to preserve the data of course to get our data back, but timing was key, because every time we added a step to do the extra jumps, it would play with the timing of the program, which could kill us. So we understood we had to be super careful with the timing.

(28:25) Now we have to get the science [data] back ... Again, we were out of space ... The engineering high rate memory that we were cannibalizing [earlier for engineering data recovery] — it was gone. So we found an old memo from the 1980s that mentioned free memory. We looked at the memory readouts and it looked like it was just not being used. So we assumed it was free and went with that. This was an upper memory and it wasn't in [a] write-protected region of memory, which was a concern. Because we would like it to be write-protected. But if we went to lower memory, it takes an extra step to go between high and low memory. We were worried about the timing implications again. So we ate the risk that we were writing to unprotected memory, and patched it on May 18th and it worked as well.

Bruce Waggoner, "Saving Voyager 1! - Bruce Waggoner at !!Con 2024" (YouTube), 2024 !!Con 2024, August 25, 2024.

(Also see my discussions of upper and lower FDS memory under The CPUs and of the FDS computer's general timing requirements under Performance Constraints.) I was surprised that memory was at such a premium. Jones and Risa (1981, pp. 6-7) said the FDS supported 30 science and engineering data telemetry modes; Table 2 in their paper lists 29 modes, 10 of which are specifically for image data. After the planetary encounters, one would expect the "retiring" of the cameras and image handling code to free up substantial amounts of memory, but apparently not. Two possible reasons I can think of: (i) tight coding resulted in the code for the telemetry modes being so entangled that it was difficult to cut out just the image handling part and (ii) the FDS software had been patched so often over the years that it was difficult to tell which code was still in use and which code wasn't.

Which leads us to Waggoner's second point: the loss of FDS expertise after 47 years left the anomaly team very unsure about how the FDS flight software worked. Proposed changes were subject to intense scrutiny and discussion:

(14:07) So our top priority was to figure out what the FDS was and how it worked. Because unfortunately the person who was the real expert had retired decades ago and the person who was their fill-in, their backup, had retired two years ago.

(15:43) We had that level of uncertainty. So the only thing we could do is dig in and research more and debate. So we had a lot of debates between our flight team and tiger team, trying to figure out what the best thing is to do. But ultimately, we had to suck it up and guess at some point. And we made the right guesses, which is good.

(27:39) So what they did is they took every possible thing that could go wrong, they made a list and they iterated their code adjustments with that list with multiple people. And that was essentially how they came up with these patches.

Bruce Waggoner, "Saving Voyager 1! - Bruce Waggoner at !!Con 2024" (YouTube), 2024 !!Con 2024, August 25, 2024.

Taking 15-million-mile baby steps, JPL limited the initial changes to those needed to restore the handling of engineering data (spacecraft health and status). The updated software was uplinked on April 18, 2024 and two days later, on April 20, a normal telemetry stream was received from Voyager 1. Naturally, a big celebration was in order; see the image below! A month later, 2 of the 4 operating science instruments began returning data and, a month after that, the other 2 instruments were back online. However, the prior functionality of the spacecraft was still not fully restored:

While Voyager 1 is back to conducting science, additional minor work is needed to clean up the effects of the issue. Among other tasks, engineers will resynchronize timekeeping software in the spacecraft's three onboard computers so they can execute commands at the right time. The team will also perform maintenance on the digital tape recorder, which records some data for the plasma wave instrument that is sent to Earth twice per year. (Most of the Voyagers' science data is sent directly to Earth and not recorded.)

—Anthony Greicius, "Voyager 1 Returning Science Data From All Four Instruments", NASA News, June 13, 2024.

As the recovery from Voyager 2's bit flip in 2010 showed, this follow-on work can take months:

[W]hen the V2 experienced a bit flip in the FDS in 2010, it took about two weeks to recover enough to receive the engineering data, and another two weeks to receive the science data. It took another four and one-half months to adjust the timing delay caused by the anomaly and resynchronize the CCS and FDS clocks. Realigning the baseline events to the regular schedule had to be delayed even longer due to other activities competing for the resources. In the meantime, adjustments had to be made in mission operations to compensate for this timing shift.

Sun Kang Matsumoto, "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 p. 5, 2016 SpaceOps Conference, Daejeon, Korea.

Incidentally, the flight software team gave some consideration to FDS memory problems that potentially lie ahead:

Yes, as a result of our experiences with this anomaly, we are now in a better position to diagnose other memory errors that may occur in the future. We now have a small-footprint program that can be uplinked to a small portion of memory, which will then send to the ground a full memory read-out of all of the memory. We can use this in the future if we suspect another memory error has struck. -[David Cummings]

—Reddit AskScience AMA Series: We're the team that fixed NASA's Voyager 1 spacecraft and keeps both Voyagers flying. Ask us anything!, July 16, 2024. (Question and reply)

The program is called MIN MRO (Waggoner, 25:31).

Earlier Anomalies

October 1981 — Voyager 1

The Voyager spacecraft have both experienced FDS memory anomalies in the past. Frequent mention is made of the complete failure of one of Voyager 1's FDS computer's memory, but details are always lacking. I did find out the date of the failure, October 6, 1981:

Voyager Problems

Summary of Voyager spacecraft problems prior to 1989. (Source: The Voyager Neptune Travel Guide, "Hip Pocket Handy Facts" insert)

The fact that all 8K words of FDS-B's memory were lost suggests that this was not the unlikely large-scale failure of the CD4016A RAM dies, but instead a failure of even only one chip in the interface between the CPU and RAM, perhaps on the data or address buses. Tomayko offers a tantalizing but confusing clue in the following quote. He is discussing the Backup Mission Load on Voyager 2 and the complete loss of memory in an FDS computer. However, this has never happened on Voyager 2, only on Voyager 1. Is Tomayko referring to the latter spacecraft's 1981 failure? (The failed chip in the November 2023 anomaly caused a real failed bit throughout a 256-word memory block; having a failed bit in a readout register results in a perceived failed bit throughout all 8K words of memory.)

As pioneered on Mariner X, a disaster backup sequence was stored in the Voyager 2 CCS memory for the Uranus encounter, and later for the Neptune encounter. Required because of the loss of redundancy after the primary radio receiver developed an internal short, the backup sequence will execute minimum experiment sequences and transmit data to earth; it occupies 20% of the 4K memory. CCS programmers are studying ways to use some bit positions in a failed Flight Data System memory to compensate for the shortened memory in their system. A readout register in the Flight Data System has a failed bit, giving the impression that the entire memory has a one stored in that position in each word. Remaining "good" areas may be assigned to the use of the CCS.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Six, Section 2, p. 176.

Pre-1985 — Voyager 2

At an unidentified time before this next paper was published in January 1985, Voyager 2 lost a 256-word FDS memory block, 4 decades before the same thing happened on Voyager 1:

On Voyager 1, as noted, one of the FDS memories has failed. On Voyager 2, 256 of the 8192 memory locations (16 bit words) have failed in one of the memories (FDS-B). All memory locations remain intact in the other (FDS-A) except that bit 12 at address 0F9016 is permanently true (1).

W.I. McLaughlin and D.M. Wolff, "Voyager Flight Engineering: Preparing for Uranus" (abstract), 1985 pp. 5-6, American Institute of Aeronautics and Astronautics (AIAA), 23rd Aerospace Sciences Meeting, January 1985, Reno, NV.

January 1986 — Voyager 2

Shortly before Voyager 2's January 24, 1986 encounter with Uranus, one bit failed in one location in the secondary FDS computer's RAM. Fortunately, this didn't totally mangle the downlink telemetry stream as happened in the 2010 bit flip and the 2023 memory loss. Since it affected the much needed compression of image data, the bit failure was still a potentially serious problem with respect to the return of viable images from Uranus (and later Neptune) to Earth.

Six days before the spacecraft's closest approach to Uranus another problem was noted: photographs from Voyager 2 were marred by large blocks of black and white lines. Since only compressed images displayed the curious blotches, [a bug in the decompression software on the ground was suspected but ruled out as the cause] ...

... After the [FDS memory] readout was received at the J.P.L., what was in the computer's memory was compared bit by bit with what should have been there. It was discovered that a single bit of an instruction word, which should have been a 0, was a 1. There were two possible explanations for the incorrect bit: either a cosmic ray had caused the bit in the memory cell to flip from 0 to 1, in which case it could easily be reset to 0, or there had been a permanent hardware failure in the memory.

The FDS experts at the J.P.L. were immediately directed to write a program that could act as a patch, circumventing the possibly failed memory location. The patch was programmed into the spacecraft's computer on the evening of January 20, four days before the closest approach. The next morning the transmission of fault-free compressed photographs resumed. Although the troublesome memory location had been bypassed by the patch, a command that could reset the incorrect bit was also transmitted to the spacecraft. The bit did not reset, however, and is considered to have failed permanently.

—Richard P. Laeser, William I. McLaughlin and Donna M. Wolff, "Engineering Voyager 2's Encounter with Uranus", Scientific American, November 1986, pp. 44-45.

April 2010 — Voyager 2

In April 2010, Voyager 2 began sending an initially unreadable stream of data. With a lot of effort, it was determined that a bit had flipped in the FDS memory. The memory location was successfully reset, but it was a months-long process to return the science handling to normal; see the Matsumoto quote above. Interestingly, the ground team apparently still had some FDS simulation capabilities:

On May 12, engineers received a full memory readout from the flight data system computer, which formats the data to send back to Earth. They isolated the one bit in the memory that had changed, and they recreated the effect on a computer at JPL. They found the effect agrees with data coming down from the spacecraft. They are planning to reset the bit to its normal state on Wednesday, May 19.

—NASA, "Engineers Diagnosing Voyager 2 Data System -- Update", NASA News, May 24, 2010.

In 2010, as in 2023, the Deep Space Network (DSN) played a key role in deciphering the mishmash of data being transmitted by the spacecraft. I was surprised at how much mission-specific processing takes place in the DSN ground system as opposed to the spacecraft's JPL ground system. Remes turned up a report about this anomaly that gives us a taste of what the 2023-2024 ground teams had to deal with:

An analysis by Steve Howard of the data received at the station shows that telemetry frames are longer than expected by 80 bits with every fourth frame only 60 bits longer. He compared the 26 April data with the last data received on 21 April and found that the actual frame time was 48.46 seconds instead of the nominal 48.0 seconds (an increase by nearly a half a second per frame, which exactly explains the 75, on average, extra bits we are seeing in the data. He asked, and it was agreed that the station configure a parallel string to try to process the telemetry at 158.5 bps as well as the nominal 160 bps. During this morning's pass, 28 April, the station configured a second Downlink Channel Controller (DCC). They still saw the 80/60 extra bits per frame at the backup DCC. The DCC could frame sync on those 80 bits longer but not the fourth frames. At any rate, the AMMOS can not currently process these data.

—"Cosmic Ray Subsystem Report on the Voyager-2 Flight Data System Anomaly and the Subsequent Data Impact" (PDF), 2010, Appendix A, p. 8.

(The Advanced Mult-Mission Operations System, AMMOS, is a JPL-developed, generic "set of mission operations and data processing capabilities for robotic missions" and, I gather, a generic term for a spacecraft's specific, AMMOS-based ground system. These capabilities include the front-line mission control functions as well as the off-line sequencing and analysis tools such as SEQTRAN, etc.)

Voyager Team Celebrating

The Voyager team celebrates the successful resumption of intelligible data transmissions from Voyager 1! In November 2023, the spacecraft began sending jumbled data. The problem was eventually traced to a failed section of FDS memory. The flight software team relocated the code in the failed section elsewhere and were relieved and excited when Voyager 1 resumed sending good data on April 20, 2024. Near side of table, L-to-R: Jeff Mellstrom, Suzanne Dodd, Linda Spilker, and Jim Donaldson. Far side of table, L-to-R: Kareem Badaruddin, Todd Barber, Jennifer Herman, and Lu Yang. Far end of table: Sun Matsumoto. Seated against wall, L-R: Joey Jefferson, Nshan Kazaryan, Dave "Goal!" Cummings, and Armen Arslanian. Standing in the doorway: Bruce Waggoner. (Source: "NASA's Voyager 1 Resumes Sending Engineering Updates to Earth" and "Voyager Team Celebrates Engineering Data Return", April 2024, JPL.)


Miscellaneous Information

Ben-Hur Rides Again!

Suzanne Doddd: Early Voyager Years

Larry Zottarelli

Real Programmers & Nightmare Networkers

Clash of Viking Mainframes

Ben-Hur Rides Again!

Eat your heart out, Lew Wallace, author of Ben-Hur! I don't recall ever seeing the whole movie, but I did read the novel. My memory is that the chariot scene was even more exciting in the book than in the movie, but neither hold a candle to Voyager 2's launch troubles!

Based on Tomayko's telling (Box 6-1, p. 179-180, in Computers in Spaceflight), my understanding is that the Voyager 2 spacecraft had separated from the launch vehicle and was in the process of extending the booms while at the same time trying to correct its whopperjawed attitude. Things began to go wrong, but I'll let Rasmussen and Litty tell the story:

The first launch provided more excitement with little delay. An unbelievable combination of events shortly after injection initiated a chain reaction that ultimately triggered nearly every single fault routine in the AACS repertoire. Briefly, the sequence happended as follows.

The spark to the fuse was a partially latched boom, resulting in high tip-off rates at propulsion module separation. Meanwhile, reconfiguration activities and a precautionary restoration of isolation value states had temporarily disabled attitude control. While thrusters were waiting to fire, the tip-off effects were accumulating, so that by the time the isovalve power requests reached the top of the queue, a large angular offset existed. By coincidence, thruster control was re-enabled just before sequence activation of thruster fault detection. This quickly responded to the large error by again disabling thruster firing in preparation for a switch to backup thrusters. More isovalve activity ensued causing further delays, three more repetitions of the error reponse, and finally a self-inflicted heartbeat failure, all within sixteen seconds of separation!

This last action was pivotal in resolving the situation. The new system, with no memory of past difficulties, including the large error, quickly brought the rates under control. Finding the sun nowhere in sight, this system then proceeded automatically to search for and acquire celestial references, achieving success less than three hours after launch. Ground operations spent the next several days recovering.

—R.D. Rasmussen and E.C. Litty, "A Voyager Attitude Control Perspective on Fault Tolerant Systems" (abstract), p. 246, American Institute of Aeronautics and Astronautics (AIAA) Guidance and Control Conference, August 19-21, 1981, Albuquerque, New Mexico.

That last exquisite sentence is priceless!


Suzanne Dodd: Early Voyager Years

A couple of additional paragraphs from the Caltech Heritage Project article:

DODD: It was quite a bit different. But, you come in, and it was a fairly routine thing. You would be working on a sequence, and it would take six weeks to develop that sequence, and then there was different steps, and different software programs, and different reviews. That process then repeats itself every six weeks. From a work standpoint, you're doing a fair amount of the same thing, although you sometimes had special events. You sometimes worked with a particular science team on a special calibration they wanted to do. What I do remember is the Voyager team, the sequence area had a lot of pranksters in it. They would like fill a person's drawer with water and put fish in there, and so when they came in the next day, the water would splash and they'd have these goldfish swimming around in their desk. [laughs] It's that kind of a team camaraderie. Most people would eat lunch together, too. You just really were cohesive as a team.

ZIERLER: What areas did you have real responsibility, even in the early years?

DODD: I hired in when four other people hired in. Now, Voyager went through Jupiter and Saturn, and then it had a bathtub, because it had five years to get out to Uranus. So a lot of people left. Because Jupiter and Saturn were like 18— maybe two years apart, 18 months to two years apart in encounters. Then there was this lull, so they had to cut— a lot of people left, and/or they just needed to trim staffing. A bathtub in staffing, because there was such a long duration. So, I was part of the crew that came back in, new group of crew that came back in during Uranus. There were four of us that hired in all at the same time, to do basically the same job, which was sequencing. It was basically a very junior job on Voyager, sequencing engineer, but a super exciting mission. Really gets you going for liking this type of work. Then, when it came to Neptune, I got to be the lead sequence engineer. So, of the four of us that were doing it, I got the closest approach sequence.

David Zierler, "Suzy Dodd (BS '84), Engineer and Deep Space Pioneer", 2023 Caltech Heritage Project, June 9, 2023.

Larry Zottarelli

In an article about astrophysicists debating whether or not Voyager 1 actually had entered interstellar space, the following encapsulation of a CNN report on Larry Zottarelli appeared:

[Determining if Voyager 1 has really entered interstellar space] will also be just a little bit harder than it was last week, because the last original member of the Voyager team has retired. Larry Zottarelli, aged 80, left NASA's employ this week after 55 years on the job. Zottarelli helped to develop Voyager's on-board computers and has worked on the mission since 1975. CNN reports that he was sent on his way with a handshake from actress Nichelle Nicholls, Star Trek's Lt. Uhura. NASA is reportedly seeking a replacement fluent in FORTRAN, Algol and assembly language for the Voyagers' 250 KHz General Electric 18-bit TTL CPUs, complete with single register accumulator and bit-serial access to 4096-word plated-wire RAM.

—Simon Sharwood, "Has Voyager 1 escaped the Sun yet? Yes, but also no, say boffins", The Register, October 30, 2015.

Boffin is British slang for a scientist or engineer! And the original CNN report has pictures, especially of Zottarelli with Nichelle Nichols AKA Lt. Uhura! (The Register gets it wrong, however. The picture with Nichols is from the Voyager 30th anniversary celebration in 2007, not Zottarelli's retirement.)

The following is from an (unpublished?) article about the Voyager team:

The quiet voice, that's Larry Zottarelli, the programmer and "computer whisperer", understanding his machines like no one better does.

—Joachim J. Kehr, Editor SpaceOps News of the Journal of Space Operations & Communicator; April 2016, "Voyager — The Right Staff" (PDF), p. 4.

I wasn't fortunate enough, but I think I would have liked working with him! (The Kehr article includes an interview with Suzanne Dodd.)

I don't quote it here, but this widely cited, 2017 article in the New York Times leads with a picture of and story about Larry Zottarelli: "The Loyal Engineers Steering NASA's Voyager Probes Across the Universe", by Kim Tingley, New York Times, Aug. 3, 2017.


Real Programmers & Nightmare Networkers

In the early 1980s, Ed Post wrote of the non-quiche-eating Real Programmers who make the world go round:

[Magazine cover]
Some of the most awesome Real Programmers work at the Jet Propulsion Laboratory in California. Many of them know the entire operating system of the Pioneer and Voyager spacecraft by heart. With a combination of large ground-based FORTRAN programs and small spacecraft-based assembly language programs, they can do incredible feats of navigation and improvisation, such as hitting 10-kilometer wide windows at Saturn after six years in space, and repairing or bypassing damaged sensor platforms, radios, and batteries. Allegedly, one Real Programmer managed to tuck a pattern-matching program into a few hundred bytes of unused memory in a Voyager spacecraft that searched for, located, and photographed a new moon of Jupiter.

—Ed Post, "Real Programmers Don't Use Pascal", Datamation, July 1983, "READERS' FORUM", pp. 263-265. (HTML version; the full magazine issue is available as a large PDF.)

In the 1990s, the late Peter Fenelon of the University of York wrote a guide for spotting the different species of academic programmers:

[The Nightmare Networker] relishes complexity. The database runs on an IBM somewhere in Canada; the X-windows front end on a Hewlett-Packard in Switzerland, the inference engine on a Cray in Indonesia and the program itself on Voyager II... each part of the packages employs different comms protocols depending upon a wide range of factors including the phase of the moon...

—Pete Fenelon, "Academic Programmers - A Spotter's Guide", 1997?


Clash of Viking Mainframes

This section is not related to Voyager. While searching for information about the Voyager flight computers, I landed on Herb Johnson's web page, "COSMAC 1802: history of microprocessors in space", and his accompanying notes about the Viking flight computers. The notes rely mostly on Tomayko's report and a Martin Marietta Corporation report, Viking Software Data. (The links to the report in Johnson's notes don't work anymore.)

Preceding the Voyager program by several years, the Viking mission to Mars began in 1968. Two identical pairs of spacecraft were launched in 1975 and arrived at Mars in 1976. Each pair consisted of (i) an Orbiter which went into orbit around Mars and (ii) a Lander which landed on Mars.

JPL was responsible for the Orbiter. Martin Marietta designed and developed the Viking Lander and its flight software. They also developed the ground-based, mission operations (mission control) software for the Lander. Afterwards, Martin Marietta wrote an evaluation of the software development process for the U.S. Air Force, the document used by Herb Johnson above.

Viking Software Data turned out to be very interesting reading. After the introductory material, the document consists of individual evaluations of different techniques used in the development and testing process. Each evaluation is structured as follows: name, summary, application considerations, recommendation, history, description, qualitative results, and quantitative impact.

I was motivated to write "Clash of Viking Mainframes" upon being taken aback by the description of the second technique, "DIFFERENT DEVELOPMENT/INTEGRATION SITES". Martin Marietta developed and tested the mission operations software on Control Data Corporation (CDC) mainframes at their Denver, Colorado facility (denoted MMC) and then converted the source code to be compiled and tested again on the target Univac and IBM mainframes at JPL's Pasadena, California Viking mission control center! This is somewhat akin to developing a native Windows application under Linux because you only had a Linux PC; though possible, it would be unthinkable today. However, as you'll see, there were some very good reasons for this approach — some known beforehand and some uncovered during the process — and I can't fault Martin Marietta or JPL for taking this approach.

NASA management feared JPL overextending itself, so it assigned the Orbiter to JPL and the Lander to Martin Marietta. However, the Lander integration and test and the actual operations would still take place at JPL. So:

Martin-Marietta Corporation, the Viking Lander contractors, had to do some dangerously unique software development when NASA decided to move control of the Lander from Langley to JPL. Since Orbiter software development and giving support to other missions tied up JPL's computers, Martin took the chance of developing the Lander software in a "minimal higher order language," specifically a hopefully transportable subset of FORTRAN. Martin's solution reflected its recent migration to IBM 370 series and Control Data 6500 series computers at its Denver plant. These were technologically more advanced than the JPL computers and could not be trusted to produce directly transportable software. The idea worked, but Martin admitted that the requirement for delivering mission support software 10 months before the flight provided strong motivation.

James E. Tomayko, Computers in Spaceflight: The NASA Experience, 1988 Chapter Eight, Section 3 (Unmanned mission control computers), p. 267.

And getting into the "DIFFERENT DEVELOPMENT/INTEGRATION SITES":

APPLICATION CONSIDERATIONS: The forecasts for the loads on the computer sets at JPL indicated that the MMC portions of the Viking operational software system could not be developed on them. The MMC facility contained CDC 6400, CDC 6500 and IBM 360/75 computer sets, whereas the JPL facility contained UNIVAC 1108 and IBM 360/75 computer sets. The operating systems of the IBM computers at the two facilities were different. No equipment similar to the JPL UNIVAC 1108 system was available in the Denver area. Pathfinder studies indicated software could be developed on non-target computers without creating any serious conversion problems. (p. 30)

HISTORY: One of the problems which faced the management of the Viking mission operations lander software development was that the development computers differed from the operational computers. The Martin Marietta facility consisted of CDC 6400 and CDC 6500 and IBM 360/75 whereas the JPL computer facility consisted of IBM 360/75s and UNIVAC 1108s. Thus the software conversion task became a management concern very early in the software development activities. (p. 31)

Martin Marietta Corporation, Viking Software Data: Final Technical Report (15MB PDF), 1977 May 1977, RADC-TR-77-168.

Keep in mind that lacking the target Univac mainframe could not be remedied by running down to the local computer store, picking a computer off the rack, and then shoving it in a spare closet with an ethernet cord back at the office. A mainframe computer and its peripherals were very expensive and you had to commit to sizeable initial and long-term investments in real estate (new or existing housing for the installation), utilities (power, etc.), supplies (drums, disks, tapes, punch cards, etc., etc.), and especially all the support personnel needed to manage and run the whole thing.

I should note that my only experience with mainframes was with a Univac 1100-series mainframe in the University of Maryland's Computer Science department in the late 1970s. (They had two 1100s, but I only ever used one of them.) Supporting hundreds if not thousands of students, faculty, and staff meant that the department's mainframe installation fit my perhaps overbroad characterization above, but I realize that smaller groups or companies could have much leaner installations.

The CDC 6500 had two 6400 CPUs; the separate 6400 computer was apparently not used for Viking development. I don't know why the report says here that Denver had an IBM 360/75 when elsewhere it speaks of a 370, specifically a 370/155 on p. 260. The computers from the three companies had widely differing CPU architectures:

ComputerWordsIntegersFloatsCharacters
IBM 360 & 37032 bitsTwo's complement32/64 bits8-bit EBCDIC
UNIVAC 110836 bitsOne's complement36/72 bits6-bit FIELDATA
CDC 650060 bitsOne's complement60/108 bits6-bit CDC display codes

Pathfinder studies showed the feasibility of developing the software on the CDC mainframes and converting it for the IBM and Univac mainframes, as well as providing guidance and recommendations on practices and techniques. I think two particular practices contributed to the ultimate success of the development process: (i) determining a minimal subset of Fortran that, if adhered to, would significantly reduce the level of manual effort in the conversion process and (ii) educating the programmers in the whys of the minimal subset, in the 3 different architectures, and in the importance of writing portable code.

The conversion process was successful, but not without a number of serious problems. The minimal subset of Fortran couldn't encompass some of the different but needed operating-system-specific capabilities. Assembly language code was required in some cases for performance reasons or to stay within memory limitations. IBM assembly code could be assembled and tested to some extent on MMC's IBM 370, but the Univac assembly code could only be developed and tested on JPL's 1108. Fortran programs tested and changed at JPL had to have the changes back-ported to the CDC source code, an annoying and error-prone task.

I was very surprised at how difficult the IBM computers made everything, and not just in the conversion process. JPL had an unhappy history with IBM 360s according to Tomayko (Chapter 8, Section 3, p. 265). In late 1969 and early 1970, JPL received two hand-me-down 360s from two other NASA centers; JPL later purchased a third, brand-new 360. The one previously used on the Apollo program had a bespoke, real-time operating system from IBM. At the time of Mariner 9's launch in May 1971, the ground software failed every 5 hours. By the time Mariner 9 reached Mars in November, the failure rate had thankfully dropped to only every 20 hours! (I am reminded of a colleague in the 1980s who went to work at an IBM facility in Maryland for a low-earth-orbiting satellite. Per his telling, the ground system would usually crash once during a 20-minute satellite pass, but the system rebooted fast enough to keep the pass from being a total waste. Again, this was in the 1980s and I don't remember if the system used an IBM or non-IBM minicomputer.)

Aside: The first hand-me-down IBM 360 was from Johnson Space Center in Houston, Texas; the second was from the closure of NASA's ERC: "[I]n December 1969, the Nixon administration quickly moved to shut down the only NASA laboratory ever closed, the Electronics Research Center in Cambridge, Massachusetts, which Nixon was said to have perceived as a Kennedy pork project." Good ole Nixon. (Butrica)

Some mistakes were self-inflicted, although I would not count among those good-faith decisions that just didn't turn out as planned. All the logic and reason in the world can't foresee, for example, a faulty IBM Fortran compiler on JPL's 360. However, Martin Marietta should have foreseen the major hit the Viking effort would take from switching the CDC 6500's operating systems from CDC's unofficial MACE OS to its official SCOPE OS in the middle of development. Viking would not have been the only project supported by the CDC mainframe and perhaps MMC calculated that the benefits to other projects which needed SCOPE would outweigh the cost to Viking and other ongoing projects.

Despite MMC not having a Univac 1108, the development, conversion, and testing of the 1108 software was much smoother than for the IBM software. Being able to compile and test the Univac programs at JPL anytime day or night was probably a significant factor in this.

QUALITATIVE RESULTS: ... This occurred in the IBM 360 conversion effort. Due to the operational procedures at JPL, in order to receive the necessary turnaround time to do program conversion and testing, blocks of computer time had to be scheduled. These blocks of time were usually 4 to 6 hours in duration during the week starting at 9:00 PM to 4:00 AM, and up to 48 hours duration on the weekends. The pressures of trying to make as many runs as possible and meet delivery schedules forced many extra errors into the software. Instead of doing a detailed analysis of the code and the dump of the program the programmer or engineer would shot-gun many runs to try to fix errors. During longer block-time stretches many engineers and programmers would work until they introduced new errors due to physical and mental exhaustion. This altering of normal work habits did not occur on the 1108 conversion effort. The turnaround was excellent and the machine was available for use during normal working hours. (p. 34)

... The JPL version of OS was a real-time system with standard OS features but was a different release than the MMC's IBM OS. This caused problems in the conversion effort. In one instance the difference in FORTRAN compilers between MMC IBM and JPL IBM caused schedule slippages due to errors in the target compiler that were not discovered until the conversion process began. This problem happened early in the conversion process and two steps were taken to help solve the problems: 1) the release of the compiler JPL had was installed at MMC for use by the software still in development and 2) the release of the MMC compiler was installed at JPL for use when needed. (pp. 34-35)

... The operating system [on MMC's CDC computers] was changed from MACE to SCOPE during the period in which the software was being developed. This change caused many schedule impacts in the Viking software development. Much time was spent by the development programmers changing their job control cards, their file naming conventions, their file structures, and in learning how the system worked. This coupled with extra down time and running of two operating systems caused much confusion. (p. 35)

QUANTITATIVE IMPACT: ... The conversion process represented approximately five percent of the development effort for 1108 programs, and approximately ten percent of the development effort for 360 programs. (p. 36)

Martin Marietta Corporation, Viking Software Data: Final Technical Report (15MB PDF), 1977 May 1977, RADC-TR-77-168.

I haven't read Martin Marietta's report from cover to cover, but I have read substantial amounts in the operations software and flight software sections. The prose is not dry and Martin Marietta was honest about what techniques and practices worked and which didn't and why. Again, another sort-of-Voyager-related-but-not-really document you can dive into on any page and enjoy.

I was unable to find an online copy of 1973's "Characteristics of FORTRAN" (download page for brief-description PDF) by W.R. Garner of Martin Marietta, which detailed the differences between Fortran on the IBM 360, Univac 1108, and CDC 6000s. Nor was I able to find a copy of Martin Marietta's Viking Flight Operations Programmer Guide (mentioned in the Viking Software Data report), which described the minimal subset of Fortran to be used at MMC.

However, I did came across another, slightly later instance of Martin Marietta converting a Fortran program developed on the CDC 6500 to run on a Univac 1108. In this case, the program implemented a contamination model for the ESA Spacelab flown on multiple Space Shuttle missions. The target 1108 was located at NASA's Marshall Space Flight Center in Huntsville, AL. This 1976 requirements study detailed the differences between FORTRAN IV on the CDC 6500 and FORTRAN V on the Univac 1108:

This study was performed in order to determine the modifications necessary to convert the Martin Marietta Aerospace (MMA) Spacelab Contamination Computer Model, written for a CDC 6500 computer, for use on a Marshall Space Flight Center (MSFC) computer ...

Major differences between the CDC 6500 and UNIVAC 1108 are memory capacity, word length, and various specific functional capabilities. The CDC 6500 uses Fortran IV whereas, the UNIVAC 1108 uses Fortran V control language. None of the differences are such as to create any great difficulties in program conversion and a good programmer, familiar with the contamination program, should be able to process the necessary changes with minimum difficulty, knowing the differences.

—L.E. Bareiss, V.W. Hooper, E.B. Ress, and D.A. Strange, "Payload/Orbiter Contamination Control Requirement Study - Computer Interface Study", Final Report, p. ii, September 30, 1976.


Bibliography

Note: If you search the web for "Voyager" articles/papers published earlier than 1977, you won't find any! Voyager was originally called the "Mariner Jupiter-Saturn 1977" project and only renamed "Voyager" in 1977, several months before launch.

Essential Reading

I recommend reading Tomayko's Computers in Spaceflight, Chapter 6-2 first as knowledge of the Voyager flight computing hardware will help when reading the other texts. Then, Matsumoto's paper provides an excellent overview and details about the current (as of 2016) state of the spacecraft and the full range of efforts needed to extend the life of the spacecraft as long as possible.

Following those two, I recommend McEvoy's paper for its detailed description of spacecraft command sequencing and CCS simulation for the Viking Orbiter. Adamski's paper, under "Other Sources", covers similar territory for Voyager, with a slightly differing focus. McEvoy's paper gets down into some of the software details, but they're both very interesting, so read both!

Tomayko, James E. Computers in Spaceflight: The NASA Experience (36MB PDF; higher quality 500MB PDF), 1988. The archived, easier-to-navigate HTML version:

Matsumoto, Sun Kang. "Voyager Interstellar Mission: Challenges of Flying a Very Old Spacecraft on a Very Long Mission" (PDF), 2016 SpaceOps Conference, Daejeon, Korea.

Matsumoto's paper was a pleasure to read the first time, but it wasn't until the second read for the purposes of this page that I realized how packed it is with information about the Voyager hardware, software, and operations. Aside from the treasure trove of information, the paper also gives you a good idea of the kinds of real problems the Voyager team has had to deal with over the decades and the many constraints under which they diagnose and solve problems. Some other papers I discovered later provide similar insights into the Voyager environment in the pre-VIM era (1970s and 1980s): Brooks; McLaughlin and Wolff; and Morris. But Matsumoto remains essential reading. (Matsumoto is the Voyager Fault Protection and CCS Flight Software Systems Engineer.)

McEvoy, Maurice B. "Viking Orbiter Uplink Command Generation and Validation via Simulation" (PDF), The Institute for Operations Research and the Management Sciences (INFORMS) Winter Simulation Conference 1975 Conference Proceedings.

McEvoy's paper was in an important source for me as it supplied much needed details about sequencing that I hadn't found in earlier reading. Written and published before the Viking launches, the paper presents a refined, sophisticated, mature sequence development and simulation process, or so it seemed to me. I assumed that the Viking experience and many of the associated software tools could have been reused on the Voyager project. After writing most of this web page, I discovered Brooks's paper in which he described the somewhat chaotic, rough and tumble evolution of Voyager sequencing, both before and continuing after launch. I began to wonder if McEvoy was perhaps giving us a distinctly rose-colored view of Viking sequencing. Be that as it may, the details about sequences and simulation are no less useful.

Command Sequences & Flight Software

In addition to Matsumoto's and McEvoy's papers immediately above ...

The full texts of papers annotated as "(abstract)" can be found online with some effort.

Adamski, Terrence P. "Command and Control of the Voyager Spacecraft" (abstract), American Institute of Aeronautics and Astronautics (AIAA), 25th AIAA Aerospace Sciences Meeting, March 24-26, 1987, Reno, Nevada.

Adamski's paper is similar to McEvoy's above. Whereas McEvoy gets down into some of the computing details of sequencing (e.g., SEQGEN and OSTRAN), Adamski provides a fuller overview of the entire sequencing process from initial science proposals to the final review and uplink approval of a sequence. This bureaucracy, vitally important for the planetary encounters, was streamlined and downsized for the interstellar mission, as described in Linick and Weld below. (Adamski was the Voyager Flight Operations Manager.)

Brooks, Robert N., Jr. "The Evolution of the Voyager Mission Sequence Software and Trends for Future Mission Sequence Software Systems" (abstract), American Institute of Aeronautics and Astronautics (AIAA), 26th Aerospace Sciences Meeting, January 1988, Reno, NV.

This was a late addition to my reading, unfortunately, tracked down via a citation in another paper. As the title suggests, Brooks recounts the pre- and post-launch evolution of the Voyager sequencing process. The process presented here is very rough around the edges, in contrast to McEvoy's smoothly functioning, Viking Orbiter sequencing process. Brooks does go into considerable detail about the Univac-based sequencing software. I was delighted to discover that the sequence engineers, like any good engineers, wrote unofficial programs to assist in their analysis and design of sequences — in BASIC! Being interpreted, these programs were convenient to use and modify and, equally importantly, they were invisible to the POISON program! POISON scanned the computer, looking for unofficial programs in an attempt to ensure that only officially sanctioned software was used to produce uplink loads. The penultimate section in the paper discusses JPL's research into a role for AI in sequence design and development, something that would not be out of place in the 2020s! (And was not out of place in the 1980s either.)

Linick, Susan H. and Weld, Kathryn R. "Voyager Uplink Planning in the Interstellar Mission Era", SpaceOps 1992: Proceedings of the Second International Symposium on Ground Data Systems for Space Mission Operations, March 1, 1993. (PDF)

Although over 30 years old now, this paper provides a more modern look at Voyager sequencing, especially the move off of the Univac mainframes onto PCs and, because of the reduced workforce, the streamlining of the sequencing process. Linick and Weld do get into some of the details of the technical challenges and constraints, but the paper strikes me as mostly a management view of the redesign that, understandably because it's not the focus of the paper, lacks the hardware and software details I would have liked.

McLaughlin, W.I. and Wolff, D.M. "Voyager Flight Engineering: Preparing for Uranus" (abstract), American Institute of Aeronautics and Astronautics (AIAA), 23rd Aerospace Sciences Meeting, January 1985, Reno, NV.

This paper explores some of the flight software and sequencing changes planned for Voyager 2's 1986 Uranus fly-by. Other papers describe sequencing in fairly general terms, but McLaughlin and Wolff examine actual, concrete problems and proposed solutions in detail. The paper covers a number of areas, but a few stood out for me: (1) working around the reliance on Voyager 2's partially failed backup radio receiver; (2) offloading image compression duties to the backup FDS computer; (3) figuring out how usable the scan platform's crippled actuator was; and (4) preventing image smear during the long exposure times required for Uranus and Neptune. Another item of interest to me: flight software was written to alleviate the CCS computer's limited memory by storing not-yet-needed sequences in the FDS memory. Since this paper was written pre-encounter, I can't tell if this capability was ever uploaded and used.

Morris, Ray B. "Sequencing Voyager II for the Uranus Encounter" (abstract), American Institute of Aeronautics and Astronautics (AIAA), Astrodynamics Conference, August 1986, Williamsburg, VA.

Like the others, Morris's paper also describes the sequencing and simulation process. Where Morris really comes into his own is when he delves into the operational limitations of sequences and how the Voyager team worked around them. A very important example is that the pre-planned, planetary encounter sequences must be uplinked before the flyby, but must be able to be updated as observations closer to the planet provide more accurate information and reveal needed changes. This requirement was met by the introduction of movable blocks for the observations and late stored updates. I'm not sure I understand them completely, but you get the idea. (Morris was the Voyager Flight Engineering Office Sequence Team Chief.)

NASA. "Voyager Approach to Maintaining Science Data Acquistion for a 30 Year Extended Mission", 1997.

Hat tip originally to Peter Barfuss and then to Matthias S. Discovered too late to be a source for me, this is a 1997 draft of a proposed plan for the next 30 years of operations. Based on estimates of power loss, the proposal gives approximate dates of shutdown for the different science instruments and systems. Those dates are obviously out-of-date as instrument failures and especially engineering insights have helped slow the loss of power and extend the lives of the spacecraft over the years.

Of particular interest to me, however, was the in-depth discussion of the sequencing strategy in the Voyager Interstellar Mission (VIM): the baseline sequence (long-term, repetitive operations); overlay sequences (scheduled operations in a shorter term, e.g., 6 months); and mini-sequences (as-needed, one-time operations). The proposal also details the Backup Mission Load (BML, invoked when a spacecraft is unable to receive commands from the ground) and the Fault Protection Algorithms (FPAs).

(Archived copy via the Wayback Machine; abridged version on an official NASA website.)

Other Sources

I encountered a lot of articles online that were reworkings either of Mann's 2013 Wired article or of Wenz's 2015 Popular Mechanics article. I haven't included them here unless I specifically reference them in this piece.

The full texts of papers annotated as "(abstract)" can be found online with some effort.

Assessment of Autonomous Options for the DSCS III Satellite System, Prepared for the U.S. Air Force by JPL personnel (Donna L. S. Pivirotto and Michael Marcucci?), "Volume III: Options for Increasing the Autonomy of the DSCS III Satellite" (8MB PDF), August 6, 1981.

Appendix B is a "Summary of JPL Experience in On-Board Computing vs. Autonomy for Viking and Voyager".

Berglund, Dennis E.; Goodman, Irving; Patterson, William J.; and Reiner, Julius. Hard Preprocessor Study (11MB PDF), AFAL-TR_75-157, 1975.

This General Electric report to the U.S. Air Force includes a description of the compact packaging of Voyager's FDS RAM chips on p. 67. (Link posted by Steven Pietrobon in an online forum.)

Campbell, James K.; Synnott, Stephen P.; and Bierman, Gerald J. "Voyager Orbit Determination at Jupiter" (PDF), IEEE Transactions on Automatic Control, Vol. AC-28, No. 3, March 1983.

Cosmic Ray Subsystem. "Cosmic Ray Subsystem Report on the Voyager-2 Flight Data System Anomaly and the Subsequent Data Impact" (PDF), 2010, Appendix A, p. 8.

Hat tip to Remes. This is a report by the CRS team on how the 2010 FDS memory anomaly affected the processing of CRS science data. Appendix A is a fairly detailed account (via emails) of the diagnosis and resolution of the anomaly.

Culver, John. "The CPUs of Spacecraft Computers in Space", The CPU Shack.

Data General Fortran 5 Documentation, including the Fortran 5 Reference Manual (10MB PDF).

Eickhoff, Jens. Onboard Computers, Onboard Software and Satellite Operations, 2012. Chapter 3.2.2, "Transistor based OBCs with CMOS Memory: The Voyager 1/2 Missions", pp. 35-37.

Fenelon, Pete. "Academic Programmers - A Spotter's Guide", University of York, 1997?

Gugliotta, Guy. "Historic Voyager Mission May Lose Its Funding", The Washington Post, April 3, 2005.

Heacock, Raymond L. "The Voyager Spacecraft" (abstract), Proceedings of the Institution of Mechanical Engineers, Vol. 194, June 1980.

Heacock's paper is widely cited because it provides a concise, readable, detailed description of the components on the spacecraft, excluding the science instruments. He includes some history of the mission and the reasoning behind some of the component/configuration designs. (Heacock was the Voyager Project Manager when this paper was published.)

Jones, Christopher P. and Risa, Thomas H. "The Voyager Spacecraft System Design" (abstract), American Institute of Aeronautics and Astronautics (AIAA) 16th Annual Meeting and Technical Display on Frontiers of Achievement, May 12-14, 1981, Long Beach, California.

Hat tip to Remes for this citation. I found this well after I wrote most of this web page, but the paper discusses reasons behind certain design decisions and provides some interesting details about the flight computers and software that I hadn't found elsewhere. I've long been unsuccessfully trying to find a copy of Jones's 1985 paper, "Engineering Challenges of In-Flight Spacecraft - Voyager: a Case History", in the October 1985 issue of the Journal of the British Interplanetary Society. Incidentally, Jones was apparently Mr. Photogenic Rock Star of Voyager — you can purchase wall art of him, although I doubt he receives any remuneration! (That's a model of Voyager in the upper right corner of the picture and it gives you a good idea of the length of the boom, always abbreviated in line drawings.)

Kehr, Joachim J. "Voyager — The Right Staff" (PDF), April 2016. Kehr was the editor of SpaceOps News, of the Journal of Space Operations & Communicator; this article was apparently not published.

Kobele, P. "Maintainability of Unmanned Planetary Spacecraft: A JPL Perspective" (abstract), American Institute of Aeronautics and Astronautics (AIAA)/NASA Maintainability of Aerospace Systems Symposium, July 1989, Anaheim, CA.

Kobele examines how anomalous conditions are/were handled in the Mars Viking Orbiter, Voyager, and the Jupiter Galileo Orbiter. (Galileo hadn't been launched yet at the time of publication.) Whereas the continuation of science observations has been a priority for Voyager when an anomaly occurs, the philosophy on Galileo was to put the spacecraft in a stable configuration ("safe hold") and await instructions from the ground. Since Galileo was an orbiter, it made sense to postpone science observations to later orbits and instead protect the health of the spacecraft.

Kobele describes notable Viking and Voyager anomalies, but, again, Galileo had yet to be launched and anomalies like the failed deployment of the high-gain antenna were still in the future. The paper finishes up with an in-depth look at "lessons learned", which is quite good.

Kohlhase, Charles, ed. The Voyager Neptune Travel Guide, 1989. (Download page for 116MB PDF)

A late addition ... This is a beautiful 290-page book, even in its black-and-white PDF form, written in an easy-going, engaging style. The purpose of the book is to get the reader excited about (i) the wonders of space and (ii) the wonders of the technology used to explore space. It's aimed at the educated layperson. Some familiarity with space and spacecraft probably helps, but I think a neophyte could just accept what they don't understand and still revel in the wonder of it all. I've only read the first 40 pages and I learned a lot; for example, one of the reasons the scan platform is mounted on a boom is so that, post-encounter, the cameras can look back at a receding planet without their view being blocked by the high-gain antenna. Fascinating!

The hard-copy version of the book features a flip-book animation of the Neptune/Triton encounter. Someone with patience could snip the approximately 130 graphics from the PDF and produce an animated GIF. (Kohlhase was Manager of Voyager Mission Analysis and Engineering.)

Also see The Voyager Uranus Travel Guide, 1985. (Download page for 14MB PDF)

Laeser, Richard P. "Voyager — Uranus at Our Doorstep" (abstract), Acta Astronautica, Volume 14, 1986.

Laeser, Richard P. "Engineering the Voyager Uranus Mission" (abstract), Acta Astronautica, Volume 16, 1987.

The first paper turned out to not be pertinent to my Fortran 5 inquiry, but it is nevertheless a very interesting read. Writing before the 1986 Uranus encounter, Laeser goes into good detail about two serious Voyager 2 problems with the spacecraft's radio receivers and the scan platform, describing how the engineers figured out what the problems were and how to work around them. The second paper was written after the successful Uranus encounter and is a similar, somewhat complementary paper. (Laeser was the Voyager Project Manager in the 1980s.)

Laeser, Richard P.; McLaughlin, William I.; and Wolff, Donna M. "Engineering Voyager 2's Encounter with Uranus" (paywall), Scientific American, November 1986, pp. 36-45.

As you would expect from Scientific American, this is a well-written article with high-quality color pictures and graphics! It provides a detailed look at the challenges and problems that needed to be overcome to achieve a successful encounter with Uranus (and then Neptune). This is well-worth reading if you can find a copy.

Lasser, Allan. "Freedom of Information Request: Voyager Command & Analysis Software Source Code", MuckRock Foundation, submitted October 3, 2016 to NASA's Jet Propulsion Laboratory.

This was not a source for me, but you'll see it frequently referenced online. In his FOIA request, Lasser requested the source code for the "command and analysis software" per Mann's 2013 Wired article, which he quotes. The request was not successful as the source code and documentation are the property of Caltech (a "contractor"), not NASA. According to Wikipedia, JPL had its origins in work done in the 1930s. In 1943, the group became a U.S. Army contractor and assumed the name "Jet Propulsion Laboratory". In the 1950s, JPL did work for NASA and, in 1958, it officially became a part of NASA (while still remaining a contractor apparently).

Leibson, Steven. "Voyagers 1 and 2 Take Embedded Computers into Interstellar Space", EE Journal, July 25, 2022.

Leibson, Steven. "JPL Software Update Rescues Failing Voyager 1 Spacecraft", EE Journal, May 27, 2024.

These two articles were the first detailed discussions I found beyond Tomayko's report of the electronic components in the Voyager flight computers. They inspired me to write the Electronics section of this page and gave me a stepping-off point into further research. (Other articles)

Ludwig, Roger and Taylor, Jim. "Voyager Telecommunications" (3MB PDF), Article 4, March 2002, of JPL DESCANSO Design & Performance Summary Series.

A number of other sources also describe Voyager 2's receiver problem, but this paper about Voyager radio communications provides more radio- and electronics-focused details (pp. 39-40). Other sources also give slightly different numbers for the 100-KHz and 100-Hz PLL ranges, but they all round off to Ludwig's and Taylor's values, so I use the latter in the text of my web page. Telecommunications-specific actions in the Backup Mission Load (BML) are detailed on p. 41.

Magnin, Vincent. "A patch was sent to Voyager 2 yesterday", Fortran Discourse, October 2023.

Throughout this discussion on a Fortran forum, Magnin provided useful commentary and links to sources, some in common with mine and others new to me. Aside: Browsing the Fortran Discourse forum was very enlightening for me. I had read about Fortran 90 when its standard was released over 30 years ago, but I had no occasion to use it and I haven't kept up with subsequent versions. It's changed! My hat's off to modern-day Fortran developers. (Although we were no slouches back in the heady days of VAX/VMS Fortran 77.)

Matsumoto's paper was a key source for me. In researching this web page, I downloaded PDFs left and right and I didn't keep track of how I learned about the documents in the first place. A couple of months after writing this web page, I noticed that the file timestamp of Matsumoto's paper on my PC differed by only a few minutes from another source (Eickhoff) which I definitely learned about from Vincent Magnin's posts. So I'm pretty sure I have Vincent to thank for the very important Matsumoto link — Thank you, Vincent!

Mann, Adam. "Interstellar 8-Track: How Voyager's Vintage Tech Keeps Running", Wired, September 2013.

NASA. "Calculating Trajectories and Orbits", NASA Tech Briefs, September 1989, p. 33. (COSMIC catalog entry for the Orbit Determination Program.)

NASA. Voyager Press Kit (6MB PDF), August 4, 1977. (Pre-launch)

Patel, K.; Reinholtz, W.; and Robison, W. "High Speed Simulator — A Simulator for All Seasons" (PDF), SpaceOps 1996, Proceedings of the Fourth International Symposium, September 16-20, 1996, Munich, Germany.

Post, Ed. "Real Programmers Don't Use Pascal", Datamation, July 1983, "READERS' FORUM", pp. 263-265. (HTML version; the full magazine issue is available as a 51MB PDF.)

Rasmussen, R.D. and E.C. Litty. "A Voyager Attitude Control Perspective on Fault Tolerant Systems" (abstract), American Institute of Aeronautics and Astronautics (AIAA) Guidance and Control Conference, August 19-21, 1981, Albuquerque, New Mexico.

The above is a very interesting paper about fault detection, isolation, and management on the Voyager spacecraft, with a special focus on the AACS. It does get into some of the details about cross-strapping, about which I posed questions in "Sequences and Simulators" above.

Reddit AskScience AMA Series: We're the team that fixed NASA's Voyager 1 spacecraft and keeps both Voyagers flying. Ask us anything!, July 16, 2024.

The Voyager team made themselves available for an Ask Me Anything (AMA) session on Reddit's AskScience group. The introduction began with the November 2023 FDS memory anomaly, but questions were not limited to that subject in particular. David Cummings (DC) and Robert Rasmussen (BR/RR) had the most familiarity with the software and hardware aspects of the anomaly and thus provided the most insightful replies regarding the anomaly. I was surprised that Sun Matsumoto and/or Lu Yang did not participate in the session and I would like to have heard from them. (I check the AskScience group every so often and unfortunately missed this by a couple of weeks — a lost opportunity!)

Sharwood, Simon. "Has Voyager 1 escaped the Sun yet? Yes, but also no, say boffins", The Register, October 30, 2015.

South Australian Doctor Who Fan Club Inc. (SFSA), "Voyagers disco party!", The Wall of Lies, No. 169, Nov-Dec 2017, p. 2. (4-page newsletter, PDF)

Stanley, A.G.; Martin, K.E.; and Price, W.E. "Voyager Electronic Parts Radiation Program (Volume I)" (abstract, 9MB PDF), 1977. (Hat tip to Remes.)

Tingley, Kim. "The Loyal Engineers Steering NASA's Voyager Probes Across the Universe", New York Times, August 3, 2017.

UNIVAC 1108 System Description (14MB PDF), 1970. (FORTRAN V description in Section 10, pp. 7-12.)

UNIVAC 1108 FORTRAN V Programmer's Reference Manual, 1966, Artifact Details (not the actual manual) at the Computer History Museum.

Univac ASCII FORTRAN Reference Manual (download page for 65MB PDF).

Urban, Michael G. "Voyager Image Data Compression and Block Encoding", International Telemetering Conference, October 26-29, 1987, San Diego, California.

Hat tip to LouScheffer. This paper describes FDS software enhancements for Voyager 2's encounters with Uranus and Neptune: dual processor operations, image data compression, and use of the Reed-Solomon encoding hardware for downlink data. Most of the math parts are beyond me, but the implementation details were very interesting. Urban's paper is also included in the full 1987 ITC Conference Proceedings along with other Voyager-related papers.

Wenz, John. "Why NASA Needs a Programmer Fluent in 60-Year-Old Languages", Popular Mechanics, October 29, 2015.

Wood, Lincoln J. The Evolution of Deep Space Navigation: 1962-1989" (PDF), 31st Annual AAS Guidance and Control Conference, 2008, Breckenridge, Colorado.

Zierler, David. "Suzy Dodd (BS '84), Engineer and Deep Space Pioneer", Caltech Heritage Project, June 9, 2023.

Wikipedia (abridged list). There is actually a whole forest of Wikipedia pages I used, following links here and there, but these are a few of the main ones:

Multimedia!

I believe Aaron Cummings's YouTube video showed up in search results when I was looking up information about the Voyager computers. I learned about the two movies (and lots of other information) from the Ars Technica community.

Cummings, Aaron. "Uptime 15,364 days - The Computers of Voyager" (YouTube), Strange Loop Conference, September 14, 2019.

A video of a 30-minute presentation followed by a 10-minute Q&A session. A great speaker and my only complaint is that the presentation wasn't longer. I didn't really find out anything new about the computers since Cummings drew from many of the same sources as me, but there was a lot of information about the mission history, hardware, and communications that I found very interesting. He noted the lack of information about the flight software. Also, people had told him the flight software was in Fortran, but he didn't buy it (at 17:21 in the videos). His reference list has additional links to a variety of information about the spacecraft and mission.

The Farthest (IMDB), 2017. (Watch on PBS)

A 90-minute documentary film about the Voyager program. In contrast to the present-day focus of It's Quieter in the Twilight, this movie documents the early years of the program and the four planetary encounters: Jupiter, Saturn, Uranus, and Neptune. (The film does take a brief look at the interstellar mission towards the end.) There's a lot of contemporary news and science footage and a lot of looking-back commentary from people who'd been with the project since the beginning. This movie documents the science and technology of Voyager, whereas It's Quieter in the Twilight is a lower-key recording of the everyday life of the current Voyager team. The former gives the big picture and the latter provides some insight into the unglamorous world of maintaining two spacecraft more than 10 billion miles away. Watch both!

It's Quieter in the Twilight (IMDB), 2022.

An 80-minute documentary film about the Voyager team prior to and into the 2020 COVID-19 pandemic. They worked in a garden-office complex next to a McDonald's, about a mile from the JPL campus. (And had been doing so for a couple of decades?) During the pandemic, their offices were moved back to JPL.

After the Neptune encounter, Voyager 2 angled south of the ecliptic (planetary) plane as it headed out into space. As a result, the spacecraft can only be "seen" from the Australian Deep Space Network (DSN) station and commands can only be sent to Voyager 2 using that station's 70-meter dish antenna. An 11-month-long, major upgrade to the aging antenna was scheduled to begin in February 2020. During the upgrade, commands could not be sent to Voyager 2, but smaller antennas were available for receiving engineering and science data from the spacecraft. A good part of the film revolves around the preparations of Voyager 2 for this downtime and then the downtime itself. Some unexpected and unwanted drama occurred right before the upgrade when a routine "MAG roll" went awry. NASA admirably delayed the upgrade until March so the Voyager team could figure out what had happened and successfully finish preparing Voyager 2 for 11 months of command-less travel. A test transmission or transaction of some kind was made in October 2020 prior to the 70-m dish returning to full operational status in February 2021.

Waggoner, Bruce. "Saving Voyager 1! - Bruce Waggoner at !!Con 2024" (YouTube), !!Con 2024, August 25, 2024.

A video of a 35-minute presentation about Voyager 1's November 2023 FDS memory anomaly, how JPL determined its cause, and how they recovered from it. Very interesting with a lot of detailed text slides and graphics. Waggoner is the Mission Assurance Manager for Voyager and many other JPL projects and he provides useful commentary on what they did well and what they didn't, in both the past and present. (And which hopefully they will improve upon in the future!)

Unrelated to Voyager

The full texts of papers annotated as "(abstract)" can be found online with some effort.

Bareiss, L.E.; Hooper, V.W.; Ress, E.B.; and Strange, D.A. "Payload/Orbiter Contamination Control Requirement Study - Computer Interface Study", Final Report, September 30, 1976.

Quoted in Clash of Viking Mainframes above.

Butrica, Andrew J. "Voyager: The Grand Tour of Big Science", Chapter 11, From Engineering Science to Big Science, Pamela E. Mack, ed., 1998.

Yes, this obviously is related to Voyager, but I quote it in Clash of Viking Mainframes above. Butrica provides a very detailed account of the evolution of the Voyager Project beginning with discussions of a Grand Tour in 1965. This evolution in a mix of competing scientific goals, engineering challenges, administrative concerns, and politics (read: money) is very interesting.

Holmberg, Neil A.; Faust, Robert P.; and Holt, H. Milton. Viking '75 Spacecraft Design and Test Summary, Volume II: Orbiter Design (NASA Reference Publication 1027), November 1980. (Download page for 13MB PDF)

Quoted in the Sequences and Simulators section.

Jansma, P.A. Open! Open! Open! Galileo High Gain Antenna Anomaly Workarounds (abstract). Proceedings of the IEEE Aerospace Conference 2011, March 2011, Big Sky, Montana.

In 1991, Galileo's high-gain antenna failed to fully deploy, leaving the Jupiter-bound spacecraft dependent on its 10-bit-per-second low-gain antennas to eventually return tens of gigabytes of science and image data to Earth. Thanks to advancing radio technology on the ground and significant flight software changes and hardware configuration updates on the spacecraft, the Galileo project achieved most of its originally planned science goals. Jansma's extremely well-written article gives a history of the project, descriptions of the hardware and science instruments, details of the flight software, and an in-depth account of the high-gain antenna problem and the development of workarounds. Not Voyager-related, but the paper's highlighting of flight software will give you some idea of the challenges flight software engineers faced on Viking, Voyager, and other missions.

Martin Marietta Corporation. Viking Software Data: Final Technical Report (15MB PDF), May 1977, RADC-TR-77-168. Of interest: "Mission Operations Software Techniques" (ground system), pp. 4-101 and "Flight Software Techniques" (Lander only), pp. 102-159.

Inspiration for the Clash of Viking Mainframes section above. Although not Voyager-related, this report will give you some insight into the mainframe computing environment of JPL's spacecraft ground systems.

Viking project hearings before the Subcommittee on Space Science and Applications "of the Committee on Science and Astronautics, U.S. House of Representatives, Ninety-third Congress, second session, November 21, 22, 1974 [i.e. 1975]", "Flight Software Technical Problems".

Referenced in Shoestring Space Exploration. The link above takes you to the beginning of a set of slides about the flight software, which is how I discovered this hearing. Don't limit yourself to that brief presentation — random browsing in the document will land you on interesting testimony by NASA personnel and exchanges with congressmen. This is not directly related to Voyager, but I suspect Voyager management was well aware of the trials and tribulations of their Viking counterparts!

Change Log

The web page was originally written in February-April 2004 and it focused on debunking the Voyager-Fortran 5 meme, with added sections "Shoestring Space Exploration", "Sequences and Simulators", "AACS, HYPACE, and HYBIC", and "Miscellaneous Information". The following is a rough change log beginning a few months after that. I continue updating and elaborating the original portions of the web page when I come across new information, but these changes are minor and generally aren't noted in the change log.

September 2024: Added the "FDS Image Compression" section. Added an opinionated "lack of assemblers" subsection to "Shoestring Space Exploration. Incorporated information from Bruce Waggoner's "Saving Voyager 1" presentation into that subsection and into the "FDS Memory Problems" section.

August 2024: Added the "Flight Computer Electronics" and "FDS Memory Problems" sections. Began trying to properly credit people through whom I learned about the different sources of information I cite.


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